/*========================================================================= nhcrab.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __ANIM_HERMITCRAB_HEADER__ #include #endif void CNpcEnemy::processCloseHermitCrabAttack( int _frames ) { if ( m_state == HERMIT_CRAB_NO_ATTACK ) { m_state = ( getRnd() % 2 ) + 1; } switch( m_state ) { case HERMIT_CRAB_PUNCH_ATTACK: { if ( m_animNo != ANIM_HERMITCRAB_PUNCH ) { m_animPlaying = true; m_animNo = ANIM_HERMITCRAB_PUNCH; m_frame = 0; } else if ( !m_animPlaying ) { m_state = HERMIT_CRAB_NO_ATTACK; m_controlFunc = NPC_CONTROL_MOVEMENT; m_timerFunc = NPC_TIMER_ATTACK_DONE; m_timerTimer = GameState::getOneSecondInFrames(); m_sensorFunc = NPC_SENSOR_NONE; } break; } case HERMIT_CRAB_ROLL_ATTACK: { if ( !m_animPlaying ) { switch( m_animNo ) { case ANIM_HERMITCRAB_ROLLATTACKSTART: { m_animPlaying = true; m_animNo = ANIM_HERMITCRAB_ROLLATTACK; m_frame = 0; break; } case ANIM_HERMITCRAB_ROLLATTACK: { m_animPlaying = true; m_animNo = ANIM_HERMITCRAB_ROLLATTACKEND; m_frame = 0; break; } case ANIM_HERMITCRAB_ROLLATTACKEND: { m_state = HERMIT_CRAB_NO_ATTACK; m_controlFunc = NPC_CONTROL_MOVEMENT; m_timerFunc = NPC_TIMER_ATTACK_DONE; m_timerTimer = GameState::getOneSecondInFrames(); m_sensorFunc = NPC_SENSOR_NONE; break; } default: { m_animPlaying = true; m_animNo = ANIM_HERMITCRAB_ROLLATTACKSTART; m_frame = 0; if ( playerXDist > 0 ) { m_extendDir = EXTEND_RIGHT; } else { m_extendDir = EXTEND_LEFT; } break; } } } if ( m_animNo == ANIM_HERMITCRAB_ROLLATTACK ) { // check for vertical movement s32 moveX = 0, moveY = 0; s32 groundHeight; s32 fallSpeed = 2; s8 yMovement = fallSpeed * _frames; moveX = 6 * _frames; m_heading = 0; if ( m_extendDir == EXTEND_LEFT ) { moveX = -moveX; m_heading = 2048; } groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 ); if ( groundHeight <= yMovement ) { // groundHeight <= yMovement indicates either just above ground or on or below ground moveY = groundHeight; } Pos.vx += moveX; Pos.vy += moveY; } } default: break; } }