/*========================================================================= ndogfish.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NDOGFISH_H__ #include "enemy\ndogfish.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PROJECTL_PROJECTL_H__ #include "projectl\projectl.h" #endif #ifndef __ANIM_IRONDOGFISH_HEADER__ #include #endif void CNpcIronDogfishEnemy::postInit() { m_state = IRON_DOGFISH_THUMP_1; m_extendDir = EXTEND_RIGHT; m_npcPath.setPathType( CNpcPath::PONG_PATH ); } bool CNpcIronDogfishEnemy::processSensor() { /*switch( m_sensorFunc ) { case NPC_SENSOR_NONE: return( false ); default: { if ( playerXDistSqr + playerYDistSqr < 5000 ) { m_controlFunc = NPC_CONTROL_CLOSE; return( true ); } else { return( false ); } } }*/ return( false ); } void CNpcIronDogfishEnemy::processMovement( int _frames ) { s32 moveX = 0, moveY = 0; s32 moveVel = 0; s32 moveDist = 0; if ( m_movementTimer > 0 ) { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_IRONDOGFISH_WALK; m_frame = 0; } processGenericFixedPathWalk( _frames, &moveX, &moveY ); Pos.vx += moveX; Pos.vy += moveY; m_movementTimer -= _frames; } else { processStandardIronDogfishAttack( _frames ); } } void CNpcIronDogfishEnemy::processWalkToUser( int _frames, int speed ) { s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( playerXDist > 0 ) { m_heading = 0; if ( Pos.vx + playerXDist > maxX ) { // abort m_movementTimer = GameState::getOneSecondInFrames() * 3; } else { Pos.vx += _frames * speed; } } else { m_heading = 2048; if ( Pos.vx + playerXDist < minX ) { // abort m_movementTimer = GameState::getOneSecondInFrames() * 3; } else { Pos.vx -= _frames * speed; } } s32 fallSpeed = 3; s8 yMovement = fallSpeed * _frames; s32 groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 ); if ( groundHeight <= yMovement ) { // move to ground level Pos.vx += groundHeight; } else { // fall Pos.vx += yMovement; } } void CNpcIronDogfishEnemy::processStandardIronDogfishAttack( int _frames ) { if ( playerXDist > 0 ) { m_extendDir = EXTEND_RIGHT; } else { m_extendDir = EXTEND_LEFT; } switch( m_state ) { case IRON_DOGFISH_THUMP_1: case IRON_DOGFISH_THUMP_2: { if ( playerXDistSqr > 100 ) { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_IRONDOGFISH_WALK; m_frame = 0; } processWalkToUser( _frames, m_data[m_type].speed ); } else { // thump player if ( m_animNo != ANIM_IRONDOGFISH_PUNCH ) { m_animPlaying = true; m_animNo = ANIM_IRONDOGFISH_PUNCH; m_frame = 0; } else if ( !m_animPlaying ) { m_state++; m_movementTimer = GameState::getOneSecondInFrames() * 3; } } break; } case IRON_DOGFISH_LASER_EYE_1: case IRON_DOGFISH_LASER_EYE_2: { // fire at user s16 headingToPlayer = ratan2( playerYDist, playerXDist ); CProjectile *projectile; projectile = new( "test projectile" ) CProjectile; DVECTOR startPos = Pos; startPos.vy -= 20; projectile->init( startPos, headingToPlayer ); projectile->setLayerCollision( m_layerCollision ); m_state++; if ( m_state > IRON_DOGFISH_LASER_EYE_2 ) { // return to first state m_state = IRON_DOGFISH_THUMP_1; } break; } case IRON_DOGFISH_ROLL: { // charge user if ( playerXDistSqr > 100 ) { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_IRONDOGFISH_WALK; m_frame = 0; } processWalkToUser( _frames, m_data[m_type].speed ); } else { if ( m_animNo != ANIM_IRONDOGFISH_TAILSMASH ) { m_animPlaying = true; m_animNo = ANIM_IRONDOGFISH_TAILSMASH; m_frame = 0; } else if ( !m_animPlaying ) { m_movementTimer = GameState::getOneSecondInFrames() * 3; m_state++; } } break; } } } void CNpcIronDogfishEnemy::processClose( int _frames ) { // swipe at player if ( m_animNo != ANIM_IRONDOGFISH_PUNCH ) { m_animPlaying = true; m_animNo = ANIM_IRONDOGFISH_PUNCH; m_frame = 0; } else if ( !m_animPlaying ) { m_controlFunc = NPC_CONTROL_MOVEMENT; m_timerFunc = NPC_TIMER_ATTACK_DONE; m_timerTimer = GameState::getOneSecondInFrames(); m_sensorFunc = NPC_SENSOR_NONE; } } void CNpcIronDogfishEnemy::processAttackCollision() { switch( m_animNo ) { case ANIM_IRONDOGFISH_PUNCH: case ANIM_IRONDOGFISH_TAILSMASH: { // only detect collision if in attack mode m_oldControlFunc = m_controlFunc; m_controlFunc = NPC_CONTROL_COLLISION; break; } default: break; } }