/*========================================================================= nmjfish.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NMJFISH_H__ #include "enemy\nmjfish.h" #endif #ifndef __ENEMY_NPROJJF_H__ #include "enemy\nprojjf.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #include "fx\fx.h" #include "fx\fxjfish.h" #define MJ_CYCLE_WIDTH 400 #define MJ_HALF_CYCLE_WIDTH ( MJ_CYCLE_WIDTH >> 1 ) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcMotherJellyfishEnemy::postInit() { m_state = MOTHER_JELLYFISH_RETURN_TO_START_1; m_spawnTimer = 0; if ( CLevel::getIsBossRespawn() ) { m_health = CLevel::getBossHealth(); } CFXJellyFishLegs *T=(CFXJellyFishLegs*)CFX::Create(CFX::FX_TYPE_JELLYFISH_LEGS,this); T->SetUp(128,4,8,16); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcMotherJellyfishEnemy::processMovement( int _frames ) { s32 xDist, yDist; s32 xDistSqr, yDistSqr; switch( m_state ) { case MOTHER_JELLYFISH_RETURN_TO_START_1: case MOTHER_JELLYFISH_RETURN_TO_START_2: case MOTHER_JELLYFISH_RETURN_TO_START_3: { xDist = m_base.vx - this->Pos.vx - MJ_HALF_CYCLE_WIDTH; xDistSqr = xDist * xDist; yDist = m_base.vy - this->Pos.vy; yDistSqr = yDist * yDist; if ( xDistSqr + yDistSqr > 100 ) { processGenericGotoTarget( _frames, xDist, yDist, m_data[m_type].speed ); } else { // have arrived at base position m_movementTimer = GameState::getOneSecondInFrames() * 10; m_state++; m_extension = -MJ_HALF_CYCLE_WIDTH; m_extendDir = EXTEND_RIGHT; } break; } case MOTHER_JELLYFISH_CYCLE_1: case MOTHER_JELLYFISH_CYCLE_2: case MOTHER_JELLYFISH_CYCLE_3: { m_movementTimer -= _frames; s32 xExtension; if ( m_extendDir == EXTEND_RIGHT ) { if ( m_extension < MJ_HALF_CYCLE_WIDTH ) { m_extension += 3 * _frames; xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12; Pos.vx = m_base.vx + xExtension; Pos.vy = m_base.vy - ( ( 50 * rsin( ( xExtension << 12 ) / MJ_CYCLE_WIDTH ) ) >> 12 ); m_heading = 0; } else { m_extendDir = EXTEND_LEFT; if ( m_movementTimer < 0 ) { m_controlFunc = NPC_CONTROL_CLOSE; m_state++; m_jellyfishCount = 3; } } } else { if ( m_extension > -MJ_HALF_CYCLE_WIDTH ) { m_extension -= 3 * _frames; xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12; Pos.vx = m_base.vx + xExtension; Pos.vy = m_base.vy + ( ( 50 * rsin( ( xExtension << 12 ) / MJ_CYCLE_WIDTH ) ) >> 12 ); m_heading = 2048; } else { m_extendDir = EXTEND_RIGHT; if ( m_movementTimer < 0 ) { m_controlFunc = NPC_CONTROL_CLOSE; m_state++; m_jellyfishCount = 3; } } } break; } default: break; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcMotherJellyfishEnemy::processClose( int _frames ) { switch( m_state ) { case MOTHER_JELLYFISH_ATTACK_PLAYER_SHOCK: { // seek position above user CPlayer *player = GameScene.getPlayer(); DVECTOR playerPos = player->getPos(); DVECTOR seekPos; s32 xDist, yDist; s32 xDistSqr, yDistSqr; seekPos = playerPos; seekPos.vy -= 100; xDist = seekPos.vx - this->Pos.vx; xDistSqr = xDist * xDist; yDist = seekPos.vy - this->Pos.vy; yDistSqr = yDist * yDist; if ( xDistSqr + yDistSqr > 400 ) { processGenericGotoTarget( _frames, xDist, yDist, m_data[m_type].speed ); } else { // fire at user m_controlFunc = NPC_CONTROL_MOVEMENT; m_state = MOTHER_JELLYFISH_RETURN_TO_START_1; } break; } default: { s32 xExtension; if ( m_extendDir == EXTEND_RIGHT ) { if ( m_extension < MJ_HALF_CYCLE_WIDTH ) { m_extension += 3 * _frames; xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12; Pos.vx = m_base.vx + xExtension; Pos.vy = m_base.vy - ( ( 50 * rcos( ( xExtension << 11 ) / MJ_CYCLE_WIDTH ) ) >> 12 ); m_heading = 0; spawnJellyfish( _frames ); } else { m_controlFunc = NPC_CONTROL_MOVEMENT; m_state++; } } else { if ( m_extension > -MJ_HALF_CYCLE_WIDTH ) { m_extension -= 3 * _frames; xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12; Pos.vx = m_base.vx + xExtension; Pos.vy = m_base.vy + ( ( 50 * rcos( ( xExtension << 11 ) / MJ_CYCLE_WIDTH ) ) >> 12 ); m_heading = 2048; spawnJellyfish( _frames ); } else { m_controlFunc = NPC_CONTROL_MOVEMENT; m_state++; } } break; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcMotherJellyfishEnemy::shutdown() { if ( m_isActive ) { CLevel::setIsBossRespawn( true ); CLevel::setBossHealth( m_health ); } CNpcEnemy::shutdown(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcMotherJellyfishEnemy::spawnJellyfish( int _frames ) { if ( m_jellyfishCount ) { if ( m_spawnTimer > 0 ) { m_spawnTimer -= _frames; } else { CNpcEnemy *enemy; enemy = new( "jellyfish projectile" ) CNpcSmallJellyfishProjectileEnemy; ASSERT(enemy); enemy->setType( CNpcEnemy::NPC_PROJECTILE_JELLYFISH ); enemy->init(); enemy->setLayerCollision( m_layerCollision ); enemy->setStartPos( Pos.vx >> 4, ( Pos.vy + 20 ) >> 4 ); CNpcWaypoint *sourceWaypoint = m_npcPath.getWaypointList(); if ( sourceWaypoint ) { while( sourceWaypoint ) { enemy->addWaypoint( sourceWaypoint->pos.vx >> 4, sourceWaypoint->pos.vy >> 4 ); sourceWaypoint = sourceWaypoint->nextWaypoint; } } enemy->setPathType( CNpcPath::PONG_PATH ); enemy->postInit(); m_jellyfishCount--; m_spawnTimer = 1 * GameState::getOneSecondInFrames(); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcMotherJellyfishEnemy::render() { SprFrame = NULL; if ( m_isActive ) { CEnemyThing::render(); // Render DVECTOR renderPos; DVECTOR offset = CLevel::getCameraPos(); renderPos.vx = Pos.vx - offset.vx; renderPos.vy = Pos.vy - offset.vy; CRECT collisionRect = getCollisionArea(); collisionRect.x1 -= Pos.vx; collisionRect.x2 -= Pos.vx; collisionRect.y1 -= Pos.vy; collisionRect.y2 -= Pos.vy; if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() ) { if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() ) { SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),false); m_actorGfx->RotateScale( SprFrame, renderPos, m_drawRotation, 8192, 8192 ); sBBox boundingBox = m_actorGfx->GetBBox(); setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) ); setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 ); } } } }