/*========================================================================= gameover.h Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __BACKEND_GAMEOVER_H__ #define __BACKEND_GAMEOVER_H__ /*---------------------------------------------------------------------- Includes -------- */ #ifndef __SYSTEM_GSTATE_H__ #include "system\gstate.h" #endif /* Std Lib ------- */ /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ class CGameOverScene: public CScene { public: void init(); void shutdown(); void render(); void think(int _frames); int readyToShutdown(); char *getSceneName() {return"GameOver/Continue";} private: typedef enum { STATE__CONTINUE, STATE__CONTINUE_TIMED_OUT, STATE__GAME_OVER, STATE__SPEECH_BEFORE_EXITING_TO_GAME, STATE__EXITING_TO_GAME, STATE__EXITING_TO_FRONT_END, } GAMEOVER_STATE; // Continue enum { CONTINUE_STROBE_SPEED=75, CONTINUE_FONT_SCALE=100, CONTINUE_FONT_BASE_SIZE=400, COUNTDOWN_TIME_SECOND_LENGTH=100, // Each 'second' on the countdown lasts this long }; void initContinue(); void thinkContinue(int _frames); void renderContinue(); int m_continueFontOffset; int m_continueFontSin; int m_continueTimer; // Game over enum { GAMEOVER_FONT_SCALE=511, GAMEOVER_FONT_GROWSPEED=150, GAMEOVER_FONT_GROWSPACING=900, GAMEOVER_FONT_MAXSIN=1500, }; void initGameOver(); void thinkGameOver(int _frames); void renderGameOver(); int m_gameOverTimer; int m_finishedGrowingText; GAMEOVER_STATE m_state; class ScalableFontBank *m_font; int m_readyToExit; unsigned char *m_image; int m_hasPlayedFirstSpeech; int m_hasPlayedSecondSpeech; class CActorGfx *m_anotherGfx,*m_patrickGfx; int m_animFrame; }; /*---------------------------------------------------------------------- Globals ------- */ extern CGameOverScene GameOverScene; /*---------------------------------------------------------------------- Functions --------- */ /*---------------------------------------------------------------------- */ #endif /* __BACKEND_GAMEOVER_H__ */ /*=========================================================================== end */