/*========================================================================= hrweight.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __HAZARD_HRWEIGHT_H__ #include "hazard\hrweight.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __FRIEND_FRIEND_H__ #include "friend\friend.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcRisingWeightHazard::init() { CNpcHazard::init(); m_triggered = false; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcRisingWeightHazard::setWaypoints( sThingHazard *ThisHazard ) { ASSERT( ThisHazard->PointCount >= 3 ); u16 *PntList=(u16*)MakePtr(ThisHazard,sizeof(sThingHazard)); u16 newXPos, newYPos; // get master hazard init pos newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; DVECTOR startPos; startPos.vx = ( newXPos << 4 ) + 8; startPos.vy = ( newYPos << 4 ) + 16; Pos = startPos; m_base = Pos; // get master hazard max vertical extension newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; m_maxExtension = abs( ( ( newYPos << 4 ) + 16 ) - startPos.vy ) << 8; // get slave trigger position newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; m_wheelPos.vx = newXPos; m_wheelPos.vy = newYPos; if ( ThisHazard->PointCount > 3 ) { newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; m_pulleyPos.vx = ( newXPos << 4 ) + 8; m_pulleyPos.vy = ( newYPos << 4 ) + 16; } else { m_pulleyPos.vx = startPos.vx; m_pulleyPos.vy = startPos.vy - ( m_maxExtension >> 8 ); } s32 minX, maxX, minY, maxY; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &minY, &maxY ); m_thinkArea.x1 = minX; m_thinkArea.x2 = maxX; m_thinkArea.y1 = minY; m_thinkArea.y2 = maxY; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcRisingWeightHazard::processMovement( int _frames ) { if ( m_triggered ) { m_triggered = false; m_extension += ( 3 * _frames ) << 8; if ( m_extension > m_maxExtension ) { m_extension = m_maxExtension; } } else { m_extension -= 64 * _frames; if ( m_extension < 0 ) { m_extension = 0; } } Pos.vy = m_base.vy - ( m_extension >> 8 ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcRisingWeightHazard::render() { int x1,y1,x2,y2; int minX, maxX, minY, maxY; DVECTOR offset = CLevel::getCameraPos(); if ( m_isActive ) { CHazardThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); m_modelGfx->Render(renderPos); } x1 = m_base.vx - offset.vx; x2 = m_pulleyPos.vx - offset.vx; y1 = m_pulleyPos.vy - offset.vy; y2 = Pos.vy - offset.vy; minX = x1; maxX = x2; if ( minX > maxX ) { minX = x2; maxX = x1; } minY = y1; maxY = y2; if ( minY > maxY ) { minY = y2; maxY = y1; } if ( maxX >= 0 && minX <= VidGetScrW() ) { if ( maxY >= 0 && minY <= VidGetScrH() ) { DrawLine( x1, y1, x2, y2, 0, 0, 0, 0 ); } } x1 = ( m_wheelPos.vx << 4 ) + 8 - offset.vx; x2 = m_pulleyPos.vx - offset.vx; y1 = ( m_wheelPos.vy << 4 ) + 16 - offset.vy; y2 = m_pulleyPos.vy - offset.vy; minX = x1; maxX = x2; if ( minX > maxX ) { minX = x2; maxX = x1; } minY = y1; maxY = y2; if ( minY > maxY ) { minY = y2; maxY = y1; } if ( maxX >= 0 && minX <= VidGetScrW() ) { if ( maxY >= 0 && minY <= VidGetScrH() ) { DrawLine( x1, y1, x2, y2, 0, 0, 0, 0 ); } } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcRisingWeightHazard::collidedWith( CThing *_thisThing ) { if ( m_isActive ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { CPlayer *player = (CPlayer *) _thisThing; if ( !player->isRecoveringFromHit() ) { player->takeDamage( DAMAGE__HIT_ENEMY ); } break; } case TYPE_NPC: { CNpcFriend *npcFriend = (CNpcFriend *) _thisThing; npcFriend->setObstructed(); break; } default: ASSERT(0); break; } } }