/*========================================================================= nsdart.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NSDART_H__ #include "enemy\nsdart.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif void CNpcSquidDartEnemy::render() { SprFrame = NULL; if ( m_isActive ) { CEnemyThing::render(); // Render DVECTOR renderPos; DVECTOR offset = CLevel::getCameraPos(); int frame = 6 + ( m_frame >> 8 ); int spriteWidth = m_spriteBank->getFrameWidth( frame ); int spriteHeight = m_spriteBank->getFrameHeight( frame ); renderPos.vx = Pos.vx - offset.vx + m_drawOffset.vx; if ( m_reversed ) { renderPos.vx += spriteWidth >> 1; } else { renderPos.vx -= spriteWidth >> 1; } renderPos.vy = Pos.vy - offset.vy - ( spriteHeight >> 1 ) + m_drawOffset.vy; if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() ) { if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() ) { SprFrame = m_spriteBank->printFT4(frame,renderPos.vx,renderPos.vy,m_reversed,0,10); setRGB0( SprFrame, 255, 128, 255 ); } } } }