/*========================================================================= hfalling.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __HAZARD_HFALLING_H__ #include "hazard\hfalling.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFallingHazard::init() { CNpcHazard::init(); m_movementTimer = 2 * GameState::getOneSecondInFrames(); m_respawnRate = 4; m_bounceFinish = false; m_spinFinish = false; m_rotation = 0; m_growing = true; m_scale = 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFallingHazard::processMovement( int _frames ) { if ( m_growing ) { m_scale = ( ( ( 2 * GameState::getOneSecondInFrames() ) - m_movementTimer ) << 12 ) / ( 2 * GameState::getOneSecondInFrames() ); if ( m_movementTimer > 0 ) { m_movementTimer -= _frames; if ( m_movementTimer < 0 ) { m_movementTimer = 0; } } else { m_growing = false; m_movementTimer = 2 * GameState::getOneSecondInFrames(); } } else { s8 groundHeight; s8 yMovement; if ( m_bounceFinish ) { if ( m_bounceDir ) { Pos.vx += 2 * _frames; } else { Pos.vx -= 2 * _frames; } Pos.vy += m_speed * _frames; /*if ( Pos.vy > ( m_bouncePos.vy + 32 ) ) { m_bounceFinish = false; } else*/ { if ( m_speed < 3 ) { m_speed++; } } if ( m_spinFinish ) { m_rotation += 64 * _frames; m_rotation &= 4095; } } else { if ( m_movementTimer > 0 ) { m_movementTimer -= _frames; if ( m_movementTimer <= 0 ) { Pos = m_base; } else { Pos.vx = m_base.vx + ( -3 + ( getRnd() % 7 ) ); Pos.vy = m_base.vy + ( -3 + ( getRnd() % 7 ) ); } } else { yMovement = 3 * _frames; groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 ); if ( groundHeight < yMovement ) { if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_HAZARD__ACORN_LAND, true ); } // colliding with ground Pos.vy += groundHeight; m_bounceFinish = true; m_speed = -5; m_bounceDir = getRnd() % 2; m_bouncePos = Pos; } else { // drop down Pos.vy += yMovement; } } } DVECTOR const &offset = CLevel::getCameraPos(); s32 yPos = Pos.vy - offset.vy; if ( yPos > VidGetScrH() ) { m_isActive = false; m_timerActive = true; m_timer = ( m_respawnRate - 1 ) * GameState::getOneSecondInFrames(); m_growing = true; m_scale = 0; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFallingHazard::processTimer( int _frames ) { m_timer -= _frames; if ( m_timer < 0 ) { m_timerActive = false; m_isActive = true; Pos = m_base; m_movementTimer = 2 * GameState::getOneSecondInFrames(); m_bounceFinish = false; m_spinFinish = false; m_rotation = 0; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFallingHazard::collidedWith( CThing *_thisThing ) { if ( m_movementTimer <= 0 && m_isActive ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { CPlayer *player = (CPlayer *) _thisThing; if ( !player->isRecoveringFromHit() ) { player->takeDamage( DAMAGE__HIT_ENEMY ); } m_bounceFinish = true; m_spinFinish = true; m_speed = -5; m_bounceDir = getRnd() % 2; if( m_soundId != NOT_PLAYING ) { CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId ); } m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_HAZARD__ACORN_LAND, true ); m_bouncePos = Pos; break; } case TYPE_NPC: break; default: ASSERT(0); break; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFallingHazard::setWaypoints( sThingHazard *ThisHazard ) { int pointNum; u16 *PntList=(u16*)MakePtr(ThisHazard,sizeof(sThingHazard)); u16 newXPos, newYPos; m_npcPath.setWaypointCount( ThisHazard->PointCount - 1 ); newXPos = (u16) *PntList; setWaypointPtr( PntList ); PntList++; newYPos = (u16) *PntList; PntList++; DVECTOR startPos; startPos.vx = ( newXPos << 4 ) + 8; startPos.vy = ( newYPos << 4 ) + 16; Pos = startPos; m_base = Pos; s32 minX, maxX, minY, maxY; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &minY, &maxY ); m_thinkArea.x1 = minX; m_thinkArea.x2 = maxX; m_thinkArea.y1 = minY; m_thinkArea.y2 = maxY; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFallingHazard::render() { CHazardThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); sBBox boundingBox = m_modelGfx->GetBBox(); renderPos.vy -= boundingBox.YMax - boundingBox.YMin; SVECTOR rotation; rotation.vx = 0; rotation.vy = 0; rotation.vz = m_rotation; VECTOR scale; scale.vx = m_scale; scale.vy = -m_scale; scale.vz = m_scale; m_modelGfx->Render(renderPos,&rotation,&scale); } }