/***********************/ /*** Layer Collision ***/ /***********************/ #ifndef __MKLEVEL_LAYER_COLLISION_HEADER__ #define __MKLEVEL_LAYER_COLLISION_HEADER__ #include "MkLevelLayer.h" #include /*****************************************************************************/ class CMkLevelLayerCollision: public CMkLevelLayer { public: CMkLevelLayerCollision(sExpLayerHdr *LayerHdr); virtual void PreProcess(CMkLevel *Core); virtual void Process(CMkLevel *Core); virtual int Write(CMkLevel *Core,FILE *File,const char *LayerName); protected: CList2d Map; }; /*****************************************************************************/ #endif