/******************/ /*** Layer Tile ***/ /******************/ #ifndef __MKLEVEL_LAYER_TILE_HEADER__ #define __MKLEVEL_LAYER_TILE_HEADER__ #include "MkLevelLayer.h" #include struct sMkLevelElem { u16 Elem; int TexID; }; /*****************************************************************************/ class CMkLevelLayerTile : public CMkLevelLayer { public: CMkLevelLayerTile(sExpLayerHdr *LayerHdr); virtual void PreProcess(CMkLevel *Core); virtual void Process(CMkLevel *Core); virtual int Write(CMkLevel *Core,FILE *File,const char *LayerName); protected: int WriteNormal(CMkLevel *Core,FILE *File); int WritePak(CMkLevel *Core,FILE *File); void BuildOutElem(int X,int Y,sTileMapElem *Out); CList2d InMap; CList2d OutMap; sLayerHdr Hdr; // Pak Stuff int BuildPakChunk(int X,int Y,int &PakW,int &PakH); int PakChunk(int ChunkSize); int PakW,PakH; sTileMapElem *ChunkBuffer; u8 *PakBuffer; }; /*****************************************************************************/ #endif