/*========================================================================= options.h Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __FRONTEND_OPTIONS_H__ #define __FRONTEND_OPTIONS_H__ /*---------------------------------------------------------------------- Includes -------- */ #ifndef __FRONTEND_FRONTEND_H__ #include "frontend\frontend.h" #endif #ifndef __GUI_GREADOUT_H__ #include "gui\greadout.h" #endif /* Std Lib ------- */ /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ class CFrontEndOptions : public CFrontEndMode { public: void init(); void shutdown(); void select(); void unselect(); void render(); void think(int _frames); int isReadyToExit(); CFrontEndScene::FrontEndMode getNextMode(); private: void getValues(); void setLoadMode(int _newMode); void renderButtonPrompts(); enum { MODE__OPTIONS, MODE__CONTROL, MODE__SCREEN, MODE__SOUND, MODE__LOAD, MODE__COUNT }; enum { CONTROL_UP, CONTROL_DOWN, CONTROL_LEFT, CONTROL_RIGHT, CONTROL_JUMP, CONTROL_FIRE, CONTROL_CATCH, CONTROL_WEAPONCHANGE, CONTROL_COUNT }; enum { ICON_UP, ICON_DOWN, ICON_LEFT, ICON_RIGHT, ICON_CROSS, ICON_CIRCLE, ICON_SQUARE, ICON_TRIANGLE, ICON_COUNT }; enum { LOADMODE__INIT, LOADMODE__CHECKING, LOADMODE__UNFORMATTED, LOADMODE__NODATA, LOADMODE__NOCARD, LOADMODE__CONFIRMLOAD, LOADMODE__LOADING, LOADMODE__LOADOK, LOADMODE__LOADERROR, LOADMODE__COUNT, }; enum { USERRESPONSE__NONE, USERRESPONSE__OK, USERRESPONSE__YES, USERRESPONSE__NO, }; enum { X_BORDER=30, Y_BORDER=10, OPTIONS_INSTRUCTIONS_Y_POS=185, OPTIONS_INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT=10, OPTIONS_INSTRUCTIONS_BUTTON_Y_OFFSET=4, }; typedef struct { int m_padButton; int m_icon; } ButtonToIconMap; class CScrollyBackground *m_background; class CGUIControlFrame *m_modeMenus[MODE__COUNT]; int m_mode,m_nextMode; static int s_modeBackground[MODE__COUNT]; int m_loadMode; int m_loadTimeInMode; class CSaveLoadDatabase *m_saveLoadDatabase; static int s_loadModeTextIds[LOADMODE__COUNT]; class CGUIControlFrame *m_loadModeConfirmFrame; class CGUIControlFrame *m_loadModeOKFrame; int m_loadUserResponse; int m_exitFlag; int m_closingDown; int m_bgmVolume; int m_sfxVolume; int m_speechVolume; int m_controlStyle; int m_vibrationStatus,m_lastVibrationStatus; class CGUIObject *m_vibGUIOption; int m_screenXOff; int m_screenYOff; int m_musicStarted; static int s_controlStyleValues[]; static CGUITextReadout::TextReadoutData s_controlStyleReadoutText[]; static int s_vibrationValues[]; static CGUITextReadout::TextReadoutData s_vibrationReadoutText[]; static int s_buttonOrder[]; int m_controlIcons[CONTROL_COUNT]; static CGUISpriteReadout::SpriteReadoutData s_controlReadoutSprites[ICON_COUNT]; static ButtonToIconMap s_controlMap[ICON_COUNT]; class FontBank *m_fontBank; class SpriteBank *m_spriteBank; }; /*---------------------------------------------------------------------- Globals ------- */ /*---------------------------------------------------------------------- Functions --------- */ /*---------------------------------------------------------------------- */ #endif /* __FRONTEND_OPTIONS_H__ */ /*=========================================================================== end */