/*========================================================================= maintitl.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "frontend\maintitl.h" #ifndef __GFX_SPRBANK_H__ #include "gfx\sprbank.h" #endif #ifndef __GFX_FONT_H__ #include "gfx\font.h" #endif #ifndef __MATHTABLE_HEADER__ #include "utils\mathtab.h" #endif #ifndef __LOCALE_TEXTDBASE_H__ #include "locale\textdbase.h" #endif #ifndef __PAD_PADS_H__ #include "pad\pads.h" #endif #ifndef __GFX_FADER_H__ #include "gfx\fader.h" #endif #ifndef __GUI_GFACTORY_H__ #include "gui\gfactory.h" #endif #ifndef __GUI_GFRAME_H__ #include "gui\gframe.h" #endif #ifndef _FILEIO_HEADER_ #include "fileio\fileio.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __SOUND_SOUND_H__ #include "sound\sound.h" #endif #ifndef __FRONTEND_FRONTEND_H__ #include "frontend\frontend.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __GAME_GAMESLOT_H__ #include "game\gameslot.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __SPR_SPRITES_H__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /////////////// /* int seaw=1; int seah=50; int seaspeed=20; int seagap=120; int seascale=4200; int seascalegrow=-50; int colourbase=64; int colourscale=4000; int colourpostscale=10; int sval=0; */ /////////////// /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CFrontEndMainTitles::init() { m_sprites=new ("MainTitle Sprites") SpriteBank(); m_sprites->load(SPRITES_SPRITES_SPR); m_smallFont=new ("MainTitle SmallFont") FontBank(); m_smallFont->initialise(&standardFont); m_smallFont->setJustification(FontBank::JUST_CENTRE); m_smallFont->setOt(5); // Create the main menu ( START GAME/OPTIONS ) m_mainMenu=new ("Main Menu GUI") CGUIControlFrame(); m_mainMenu->init(NULL); m_mainMenu->setObjectXYWH(106,145,300,60); m_mainMenu->clearFlags(CGUIObject::FLAG_DRAWBORDER); CGUIFactory::createValueButtonFrame(m_mainMenu, 50,0,200,20, STR__FRONTEND__START_GAME, &m_startGameFlag,true); CGUIFactory::createValueButtonFrame(m_mainMenu, 50,20,200,20, STR__FRONTEND__OPTIONS, &m_gotoOptionsFlag,true); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CFrontEndMainTitles::shutdown() { m_mainMenu->shutdown(); // GUI items delete themselves when shutdown.. m_smallFont->dump(); delete m_smallFont; m_sprites->dump(); delete m_sprites; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ static u8 *s_image; static FileEquate s_imageFiles[4]= { BACKDROP_START1_GFX, BACKDROP_START2_GFX, BACKDROP_START3_GFX, BACKDROP_START4_GFX, }; void CFrontEndMainTitles::select() { m_mode=MODE__PRESS_START; m_startGameFlag=false; m_gotoOptionsFlag=false; m_demoTimeout=0; s_image=LoadPakScreen(s_imageFiles[CGameSlotManager::getNumberOfFrontendScreenToUse()]); ASSERT(s_image); SetScreenImage(s_image); CSoundMediator::setSong(CSoundMediator::SONG_TITLE); m_musicStarted=false; CFader::setFadingIn(); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CFrontEndMainTitles::unselect() { CSoundMediator::dumpSong(); ClearScreenImage(); MemFree(s_image); s_image=NULL; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ /* int isx=39; int isy=3; int isw=100; int ish=56; */ void CFrontEndMainTitles::render() { CFrontEndScene::renderLogo(); /* sFrameHdr *fh; POLY_FT4 *ft4; // Game logo/title CFrontEndScene::renderLogo(); // The island fh=m_sprites->getFrameHeader(FRM__ISLAND); m_sprites->printFT4(fh,ISLAND_LEFT_X,ISLAND_BOTTOM_Y-(fh->H),0,0,FE_OT__SEAPOS); // Sea renderSeaSection(m_sprites->getFrameHeader(FRM__ISLAND),isx,HORIZON_LEVEL+isy,isw,ish); renderSeaSection(m_sprites->getFrameHeader(FRM_SKY),0,HORIZON_LEVEL,512,256-HORIZON_LEVEL+SEA_OVERLAP); */ switch(m_mode) { case MODE__PRESS_START: renderPressStart(); break; case MODE__SELECT_OPTION: m_mainMenu->render(); break; default: break; } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CFrontEndMainTitles::think(int _frames) { /* sval=(sval+(seaspeed*_frames))&4095; */ // Wait until fade in has finished before starting music if(!m_musicStarted&&!CFader::isFading()) { CSoundMediator::playSong(); m_musicStarted=true; } switch(m_mode) { case MODE__PRESS_START: if(!CFader::isFading()&&PadGetDown(0)&PAD_START) { CSoundMediator::playSfx(CSoundMediator::SFX_FRONT_END__OK); m_mode=MODE__SELECT_OPTION; m_mainMenu->select(); } break; case MODE__SELECT_OPTION: m_mainMenu->think(_frames); if(m_startGameFlag) { CFader::setFadingOut(); m_mode=MODE__GOTO_CHOOSE_SLOT; m_mainMenu->unselect(); } else if(m_gotoOptionsFlag) { CFader::setFadingOut(); m_mode=MODE__GOTO_OPTIONS; m_mainMenu->unselect(); } break; default: break; } if(m_mode==MODE__PRESS_START||m_mode==MODE__SELECT_OPTION) { if(!CFader::isFading()) { m_demoTimeout+=_frames; } /* if(!PadGetHeld(0)) { if(m_demoTimeout>DEMO_TIMEOUT_IN_SECONDS*GameState::getOneSecondInFrames()) { CFader::setFadingOut(); m_mode=MODE__GOTO_DEMO; if(m_mainMenu->isSelected()) m_mainMenu->unselect(); } } else { m_demoTimeout=0; } */ } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int CFrontEndMainTitles::isReadyToExit() { return !CFader::isFading()&&(m_mode==MODE__GOTO_CHOOSE_SLOT||m_mode==MODE__GOTO_OPTIONS||m_mode==MODE__GOTO_DEMO); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ CFrontEndScene::FrontEndMode CFrontEndMainTitles::getNextMode() { CFrontEndScene::FrontEndMode ret; ret=CFrontEndScene::MODE__NONE; switch(m_mode) { case MODE__PRESS_START: case MODE__SELECT_OPTION: ASSERT(0); break; case MODE__GOTO_CHOOSE_SLOT: ret=CFrontEndScene::MODE__CHOOSE_SLOT; break; case MODE__GOTO_OPTIONS: ret=CFrontEndScene::MODE__GAME_OPTIONS; break; case MODE__GOTO_DEMO: ret=CFrontEndScene::MODE__DEMO; break; } return ret; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ /* POLY_FT4 *CFrontEndMainTitles::prepareSeaPortionFT4(sFrameHdr *_fh,int _x,int _y,int _w,int _h,int _rgb) { int u,v,w,h; POLY_FT4 *ft4; w=(_fh->W*_w)>>8; h=(_fh->H*_h)>>8; u=_fh->U+((_fh->W*_x)>>8); v=_fh->V+_fh->H-((_fh->H*_y)>>8)-h; ft4=GetPrimFT4(); setShadeTexPolyFT4(ft4); setShadeTex(ft4,0); setRGB0(ft4,_rgb,_rgb,_rgb); ft4->u0=u; ft4->u1=u+w; ft4->u2=u; ft4->u3=u+w; ft4->v0=v+h-1; ft4->v1=v+h-1; ft4->v2=v-1; ft4->v3=v-1; ft4->tpage=_fh->TPage; ft4->clut=_fh->Clut; return ft4; } */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ /* typedef struct { int x,y; int colour; } SeaGrid; void CFrontEndMainTitles::renderSeaSection(sFrameHdr *_fh,int _x,int _y,int _w,int _h) { int xloop,yloop; int xstep,ystep; int x,y; int scale; POLY_FT4 *ft4; SeaGrid grid[seaw+1][seah+1]; int waveval; // Grow the grid xstep=(_w<<8)/seaw; ystep=(_h<<8)/seah; y=_y<<8; waveval=sval; scale=seascale; for(yloop=0;yloop>8)+0; grid[xloop][yloop].y=(y>>8)+(msin(waveval)/scale); // grid[xloop][yloop].colour=colourbase+((msin(waveval)/colourscale)*colourpostscale); x+=xstep; } y+=ystep; scale+=seascalegrow; waveval=(waveval+seagap)&4095; } // Draw it xstep=(256<<8)/seaw; ystep=(256<<8)/seah; y=0; for(yloop=0;yloop>8,y>>8,xstep>>8,ystep>>8,64);//grid[xloop][yloop].colour); ft4->x0=grid[xloop ][yloop ].x; ft4->y0=grid[xloop ][yloop ].y; ft4->x1=grid[xloop+1][yloop ].x; ft4->y1=grid[xloop+1][yloop ].y; ft4->x3=grid[xloop+1][yloop+1].x; ft4->y3=grid[xloop+1][yloop+1].y; ft4->x2=grid[xloop ][yloop+1].x; ft4->y2=grid[xloop ][yloop+1].y; AddPrimToList(ft4,FE_OT__SEAPOS); x+=xstep; } y+=ystep; } // //////////////////////// bg // POLY_F4 *f4; // f4=GetPrimF4(); // setXYWH(f4,0,HORIZON_LEVEL,512,256-HORIZON_LEVEL); // setRGB0(f4,80,70,60); // AddPrimToList(f4,FE_OT__SEAPOS); // //////////////////////// bg } */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CFrontEndMainTitles::renderPressStart() { if(!CFader::isFading()&&!(m_demoTimeout&32)) { m_smallFont->setColour(PRESS_START_TEXT_R,PRESS_START_TEXT_G,PRESS_START_TEXT_B); m_smallFont->print(256,PRESS_START_TEXT_Y,STR__FRONTEND__PRESS_START); m_smallFont->setColour(0,0,0); m_smallFont->print(256-1,PRESS_START_TEXT_Y-1,STR__FRONTEND__PRESS_START); m_smallFont->print(256+1,PRESS_START_TEXT_Y-1,STR__FRONTEND__PRESS_START); m_smallFont->print(256-1,PRESS_START_TEXT_Y+1,STR__FRONTEND__PRESS_START); m_smallFont->print(256+1,PRESS_START_TEXT_Y+1,STR__FRONTEND__PRESS_START); } } /*=========================================================================== end */