/*========================================================================= pschop.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "player\pschop.h" #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PAD_PADS_H__ #include "pad\pads.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __ANIM_PLAYER_ANIM_HEADER__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateChop::enter(CPlayer *_player) { setAnimNo(_player,ANIM_PLAYER_ANIM_KARATE); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateChop::think(CPlayer *_player) { if(advanceAnimFrameAndCheckForEndOfAnim(_player)) { setState(_player,STATE_IDLE); } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateRunChop::think(CPlayer *_player) { int control; control=getPadInput(_player); if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT)) { moveLeft(_player); } else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT)) { moveRight(_player); } else { DVECTOR move; move=getMoveVelocity(_player); if(move.vx==0) { setState(_player,STATE_IDLE); setAnimNo(_player,ANIM_PLAYER_ANIM_RUNSTOP); } else { slowdown(_player); } } if(advanceAnimFrameAndCheckForEndOfAnim(_player)) { setState(_player,STATE_RUN); } } /*=========================================================================== end */