/***********************/ /*** Map Editor Core ***/ /***********************/ #ifndef __CORE_HEADER__ #define __CORE_HEADER__ #include #include "gl3d.h" #include "Layer.h" /*****************************************************************************/ enum MOUSE_MODE { MOUSE_MODE_NONE=0, MOUSE_MODE_LMB, MOUSE_MODE_MMB, MOUSE_MODE_RMB, }; /*****************************************************************************/ class CMapEditView; class CCore { public: CCore(); ~CCore(); // Control void LButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag); void MButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag); void RButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag); void MouseWheel(UINT nFlags, short zDelta, CPoint &pt); void MouseMove(UINT nFlags, CPoint &point, BOOL CaptureFlag); // Blah void Init(CMapEditView *Wnd); void Render(); void UpdateView(float XOfs,float YOfs,float ZOfs); void SetMouseMode(MOUSE_MODE CurrentMode,MOUSE_MODE NewMode); // Layers void LayerAdd(char *Name=0); void LayerSetActive(int Layer); int LayerGetActive(); int LayerGetCount(); CLayer &LayerGet(int i); void LayerDelete(int Layer); void LayerMoveUp(int Layer); void LayerMoveDown(int Layer); private: CMapEditView *ParentWindow; MOUSE_MODE MouseMode; CPoint CurrentMousePos,LastMousePos; Vec ViewPos; std::vector Layers; int ActiveLayer; }; /*****************************************************************************/ #endif