/************************/ /*** Back Layer Class ***/ /************************/ #ifndef __LAYER_BACK_H__ #define __LAYER_BACK_H__ /*****************************************************************************/ /* struct sBackSpriteInfo { int Frame; int Flags; u16 Trans; }; enum BackSpriteFlag { }; struct sBackSprite { int Type; POLY_GT4 Poly; DVECTOR Pos,PosInc; DVECTOR Scale,ScaleInc; int W,H; s16 Angle,AngleInc; }; struct sBackRGBTable { u8 R,G,B,P; }; */ /*****************************************************************************/ class SpriteBank; class CLayerBack : public CLayerTile { public: enum { MOVE_SHIFT=4, }; CLayerBack(sLevelHdr *LevelHdr,sLayerHdr *Hdr); ~CLayerBack(); void init(DVECTOR &MapPos,int Shift); void shutdown(); void think(DVECTOR &MapPos); void render(); protected: sLayerShadeHdr *Data; int XOfs,YOfs; int PosDx,PosDy; int BandCount,BandHeight; POLY_G4 Band[LAYER_SHADE_RGB_MAX-1]; }; /*****************************************************************************/ #endif