/*========================================================================= nclam.h Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NCLAM_H__ #define __ENEMY_NCLAM_H__ class CNpcClamEnemy : public CNpcEnemy { public: u8 canCollideWithEnemy() {return( false );} protected: virtual void processUserCollision( CThing *thisThing ); virtual void processEnemyCollision( CThing *thisThing ); virtual bool processSensor(); }; class CNpcJumpingClamEnemy : public CNpcClamEnemy { public: void postInit(); protected: virtual void processClose( int _frames ); virtual void setupWaypoints( sThingActor *ThisActor ); s32 m_maxExtension; }; class CNpcStaticClamEnemy : public CNpcClamEnemy { public: void postInit(); virtual u8 hasBeenAttacked() {return( false );} virtual CRECT const *getThinkBBox() {return( CThing::getThinkBBox() );} protected: virtual s32 getFrameShift( int _frames ); virtual void collidedWith(CThing *_thisThing); virtual void processClose( int _frames ); virtual void processCollision(); virtual void processAnimFrames( int _frames ); s32 m_isStunned; }; #endif