/****************/ /*** Layer 3d ***/ /****************/ #ifndef __MKLEVEL_LAYER_3D__HEADER__ #define __MKLEVEL_LAYER_3D__HEADER__ #include "MkLevelLayerTile.h" #include /*****************************************************************************/ class CMkLevelLayer3d : public CMkLevelLayerTile { public: CMkLevelLayer3d(sExpLayerHdr *LayerHdr) : CMkLevelLayerTile(LayerHdr){}; void PreProcess(CMkLevel *Core); void Process(CMkLevel *Core); int Write(FILE *File,const char *LayerName,const char *MapName); protected: void ProcessVtxList(vector const &In,vector &Out); // CFaceStore TriList; }; /*****************************************************************************/ #endif