/**************************/ /*** Anim Texture Stuph ***/ /**************************/ #include "system\global.h" #include "mem\memory.h" #include "fileio\fileio.h" #include "gfx\animtex.h" #include "gfx\tpage.h" #include "utils\utils.h" #ifndef __SYSTEM_GSTATE_H__ #include "system\gstate.h" #endif CAnimTex *AnimTexList=0; /*****************************************************************************/ CAnimTex::CAnimTex() { NextTex=0; } /*****************************************************************************/ CAnimTex::~CAnimTex() { if (TexData) MemFree(TexData); } /*****************************************************************************/ void CAnimTex::AddAnimTex(sFrameHdr *Frame,FileEquate Filename) { int TPageX,TPageY,X,Y,W,H; CAnimTex *ThisTex=new ("CAnimTex::AddAnimTex") CAnimTex; ThisTex->NextTex=AnimTexList; AnimTexList=ThisTex; X=(u8)Frame->U; Y=(u8)Frame->V; W=(u8)Frame->W; H=(u8)Frame->H; switch (((Frame->TPage)>>7)&0x003) { case 0: ThisTex->PixPerWord=4; break; case 1: ThisTex->PixPerWord=2; break; case 2: ThisTex->PixPerWord=1; break; default: ASSERT(!"Unknown Pixel Depth"); break; }; X/=ThisTex->PixPerWord; W/=ThisTex->PixPerWord; TPageX=(Frame->TPage<<6)&0x7c0; TPageY=(Frame->TPage<<4)&0x100; TPageX+=X; TPageY+=Y; ThisTex->Rect.x=TPageX; ThisTex->Rect.y=TPageY; ThisTex->Rect.w=W; ThisTex->Rect.h=H; ThisTex->TexData=0; ThisTex->Count=0; ThisTex->Speed=-1; ThisTex->TPage=Frame->TPage; ThisTex->TexName=Filename; int Size=W*H; ThisTex->TexData=(u32*)MemAlloc(Size*sizeof(u16), "AnTx"); DrawSync(0); StoreImage(&ThisTex->Rect,(u32*)ThisTex->TexData); } /*****************************************************************************/ void CAnimTex::DumpThisTPage(FileEquate TexName) { CAnimTex *PrevTex, *ThisTex, *NextTex; PrevTex=NULL; ThisTex=AnimTexList; while(ThisTex) { NextTex=ThisTex->NextTex; if(ThisTex->TexName==TexName) { if (PrevTex) PrevTex->NextTex=NextTex; if (ThisTex==AnimTexList) AnimTexList=NextTex; delete ThisTex; } else { PrevTex=ThisTex; } ThisTex=NextTex; } } /*****************************************************************************/ void CAnimTex::AnimateTex() { CAnimTex *ThisTex=AnimTexList; RECT Rect; int Count,CountComp; int H,W; int Time = GameState::getFramesSinceLast(); while (ThisTex) { Rect=ThisTex->Rect; H=Rect.h; Count=((ThisTex->Count>>2)+ThisTex->Rect.h)%ThisTex->Rect.h; // Allow for backwards CountComp=H-Count; // Top Chunk if (Count) { int Offset = (CountComp*Rect.w)>>1; Rect.h=Count; LoadImage(&Rect,ThisTex->TexData+Offset); } // Bottom Chunk if (CountComp) { Rect.y+=Count; Rect.h=CountComp; LoadImage(&Rect,ThisTex->TexData); } ThisTex->Count+=(ThisTex->Speed * Time); ThisTex->Count%=(ThisTex->Rect.h<<2); ThisTex=ThisTex->NextTex; } } /*****************************************************************************/