// GUILayerPlatform.cpp : implementation file // #include "stdafx.h" #include "mapedit.h" #include "GUILayerPlatform.h" #include "MapEditDoc.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CGUILayerPlatform dialog CGUILayerPlatform::CGUILayerPlatform(CWnd* pParent /*=NULL*/) : CDialog(CGUILayerPlatform::IDD, pParent) { DisableCallback(true); //{{AFX_DATA_INIT(CGUILayerPlatform) //}}AFX_DATA_INIT DisableCallback(false); } void CGUILayerPlatform::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CGUILayerPlatform) DDX_Control(pDX, IDC_PLATFORM_TURNRATE_SPIN, m_TurnRateSpin); DDX_Control(pDX, IDC_PLATFORM_SPEED_SPIN, m_SpeedSpin); DDX_Control(pDX, IDC_PLATFORM_TYPE, m_Type); DDX_Control(pDX, IDC_PLATFORM_MOVE_TYPE, m_MoveList); DDX_Control(pDX, IDC_PLATFORM_COLLISION, m_Collision); DDX_Control(pDX, IDC_PLATFORM_TURNRATE, m_TurnRate); DDX_Control(pDX, IDC_PLATFORM_SPEED, m_Speed); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CGUILayerPlatform, CDialog) //{{AFX_MSG_MAP(CGUILayerPlatform) ON_EN_CHANGE(IDC_PLATFORM_SPEED, OnChangeParam) ON_BN_CLICKED(IDC_PLATFORM_COLLISION, OnChangeParam) ON_EN_CHANGE(IDC_PLATFORM_TURNRATE, OnChangeParam) ON_CBN_SELCHANGE(IDC_PLATFORM_TYPE, OnChangeParam) ON_CBN_SELCHANGE(IDC_PLATFORM_MOVE_TYPE, OnChangeParam) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// void CGUILayerPlatform::SetVal(CEdit &Dlg,int Val) { CString Str; if (!Dlg) return; DisableCallback(true); Str.Format("%i",Val); Dlg.SetWindowText(Str); DisableCallback(false); } ///////////////////////////////////////////////////////////////////////////// int CGUILayerPlatform::GetVal(CEdit &Dlg) { CString Str; int Val=0; if (!Dlg) return(0); Dlg.GetWindowText(Str); if (Str.GetLength()) Val=atoi(Str); return(Val); } ///////////////////////////////////////////////////////////////////////////// // CGUILayerPlatform message handlers void CGUILayerPlatform::OnChangeParam() {if (!CallbackFlag) theApp.GetCurrent()->GUIChanged();}