/*========================================================================= projectl.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __PROJECTL_PROJECTL_H__ #include "projectl\projectl.h" #endif #ifndef __GFX_SPRBANK_H__ #include "gfx\sprbank.h" #endif #ifndef __LEVEL_LEVEL_H__ #include "level\level.h" #endif #ifndef __FILE_EQUATES_H__ #include #endif #ifndef __SPR_INGAMEFX_H__ #include #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif /*****************************************************************************/ void CProjectile::init() { CEnemyProjectileThing::init(); m_spriteBank=new ("projectile sprites") SpriteBank(); m_spriteBank->load(INGAMEFX_INGAMEFX_SPR); m_heading = 0; m_lifetime = GameState::getOneSecondInFrames() * 2; m_movementType = PROJECTILE_DUMBFIRE; m_lifetimeType = PROJECTILE_FINITE_LIFE; m_state = PROJECTILE_ATTACK; m_turnSpeed = 256; m_extension = 0; } void CProjectile::init( DVECTOR initPos, s16 initHeading ) { init(); m_heading = initHeading; m_initPos = Pos = initPos; } void CProjectile::init( DVECTOR initPos, s16 initHeading, PROJECTILE_MOVEMENT_TYPE initMoveType, PROJECTILE_LIFETIME_TYPE initLifeType ) { init( initPos, initHeading ); m_movementType = initMoveType; m_lifetimeType = initLifeType; } void CProjectile::init( DVECTOR initPos, s16 initHeading, PROJECTILE_MOVEMENT_TYPE initMoveType, PROJECTILE_LIFETIME_TYPE initLifeType, s32 initLifetime ) { init( initPos, initHeading, initMoveType, initLifeType ); m_lifetime = initLifetime; } void CProjectile::shutdown() { m_spriteBank->dump(); delete m_spriteBank; CEnemyProjectileThing::shutdown(); } bool CProjectile::processTargetSeek( int _frames, DVECTOR targetPos ) { s32 moveX = 0, moveY = 0; s16 moveDist = 0; s32 moveVel = 0; s32 xDist, yDist; s32 xDistSqr, yDistSqr; xDist = targetPos.vx - this->Pos.vx; xDistSqr = xDist * xDist; yDist = targetPos.vy - this->Pos.vy; yDistSqr = yDist * yDist; //if ( xDistSqr + yDistSqr > 22500 ) //{ //this->m_controlFunc = NPC_CONTROL_MOVEMENT; //} //else { s16 headingToTarget = ratan2( yDist, xDist ); s16 maxTurnRate = m_turnSpeed; s16 decDir, incDir; decDir = m_heading - headingToTarget; if ( decDir < 0 ) { decDir += ONE; } incDir = headingToTarget - m_heading; if ( incDir < 0 ) { incDir += ONE; } if ( decDir < incDir ) { moveDist = -decDir; } else { moveDist = incDir; } if ( moveDist < -maxTurnRate ) { moveDist = -maxTurnRate; } else if ( moveDist > maxTurnRate ) { moveDist = maxTurnRate; } m_heading += moveDist; m_heading = m_heading % ONE; s32 preShiftX = _frames * 3 * rcos( m_heading ); s32 preShiftY = _frames * 3 * rsin( m_heading ); moveX = preShiftX >> 12; if ( !moveX && preShiftX ) { moveX = preShiftX / abs( preShiftX ); } moveY = preShiftY >> 12; if ( !moveY && preShiftY ) { moveY = preShiftY / abs( preShiftY ); } Pos.vx += moveX; Pos.vy += moveY; } xDist = targetPos.vx - this->Pos.vx; xDistSqr = xDist * xDist; yDist = targetPos.vy - this->Pos.vy; yDistSqr = yDist * yDist; if ( xDistSqr + yDistSqr < 100 ) { return( true ); } else { return( false ); } } void CProjectile::setMovementType( PROJECTILE_MOVEMENT_TYPE moveType ) { m_movementType = moveType; } CProjectile::PROJECTILE_MOVEMENT_TYPE CProjectile::getMovementType() { return( m_movementType ); } void CProjectile::setState( PROJECTILE_STATE newState ) { m_state = newState; } void CProjectile::setPosition( DVECTOR newPos ) { Pos = newPos; } void CProjectile::setLifeTime( PROJECTILE_LIFETIME_TYPE lifeType ) { m_lifetimeType = lifeType; } void CProjectile::think(int _frames) { CEnemyProjectileThing::think( _frames ); switch( m_movementType ) { case PROJECTILE_FIXED: { // don't move at all break; } case PROJECTILE_USER_SEEK: { switch( m_state ) { case PROJECTILE_RETURN: { if ( processTargetSeek( _frames, Parent->getPos() ) ) { Parent->processEvent( PROJECTILE_RETURNED_TO_SOURCE_EVENT, this ); } break; } case PROJECTILE_ATTACK: default: { CPlayer *player = GameScene.getPlayer(); DVECTOR playerPos = player->getPos(); if ( processTargetSeek( _frames, playerPos ) ) { m_state = PROJECTILE_RETURN; } break; } } break; } case PROJECTILE_GAS_CLOUD: { u16 targetExtension = 100 << 8; if ( m_extension < targetExtension ) { m_extension += ( ( targetExtension - m_extension ) * _frames ) >> 8; Pos = m_initPos; Pos.vx += ( m_extension * rcos( m_heading ) ) >> 20; Pos.vy += ( m_extension * rsin( m_heading ) ) >> 20; } else { // expand } break; } case PROJECTILE_DUMBFIRE: default: { Pos.vx += ( _frames * 3 * rcos( m_heading ) ) >> 12; Pos.vy += ( _frames * 3 * rsin( m_heading ) ) >> 12; break; } } if ( m_lifetimeType == PROJECTILE_FINITE_LIFE ) { m_lifetime -= _frames; if ( m_lifetime <= 0 ) { shutdown(); delete this; } } } void CProjectile::render() { CEnemyProjectileThing::render(); sFrameHdr *frameHdr; DVECTOR offset; int x,y; int scrnWidth = VidGetScrW(); int scrnHeight = VidGetScrH(); int spriteWidth = m_spriteBank->getFrameWidth(FRM__SPIKE); int spriteHeight = m_spriteBank->getFrameHeight(FRM__SPIKE); offset = getScreenOffset(); x = Pos.vx - offset.vx /*+ ( scrnWidth >> 1 ) - ( spriteWidth >> 1 )*/; y = Pos.vy - offset.vy /*+ ( scrnHeight >> 1 ) - ( spriteHeight >> 1 )*/; if ( x < -spriteWidth || y < -spriteHeight || x > scrnWidth || y > scrnHeight ) { return; } //m_spriteBank->printFT4(FRM__SPIKE,x,y,0,0,0); frameHdr = m_spriteBank->getFrameHeader(FRM__SPIKE); m_spriteBank->printRotatedScaledSprite( frameHdr, x, y, 4096, 4096, m_heading, 0 ); } DVECTOR CProjectile::getScreenOffset() { return CLevel::getCameraPos(); } void CProjectile::processEvent( GAME_EVENT evt, CThing *sourceThing ) { } /*****************************************************************************/ void CPlayerProjectile::init() { CPlayerProjectileThing::init(); m_spriteBank=new ("projectile sprites") SpriteBank(); m_spriteBank->load(INGAMEFX_INGAMEFX_SPR); m_heading = 0; m_lifetime = GameState::getOneSecondInFrames() * 2; m_movementType = PLAYER_PROJECTILE_DUMBFIRE; m_lifetimeType = PLAYER_PROJECTILE_FINITE_LIFE; m_turnSpeed = 256; m_extension = 0; } void CPlayerProjectile::init( DVECTOR initPos, s16 initHeading ) { init(); m_heading = initHeading; m_initPos = Pos = initPos; } void CPlayerProjectile::init( DVECTOR initPos, s16 initHeading, PLAYER_PROJECTILE_MOVEMENT_TYPE initMoveType, PLAYER_PROJECTILE_LIFETIME_TYPE initLifeType ) { init( initPos, initHeading ); m_movementType = initMoveType; m_lifetimeType = initLifeType; } void CPlayerProjectile::init( DVECTOR initPos, s16 initHeading, PLAYER_PROJECTILE_MOVEMENT_TYPE initMoveType, PLAYER_PROJECTILE_LIFETIME_TYPE initLifeType, s32 initLifetime ) { init( initPos, initHeading, initMoveType, initLifeType ); m_lifetime = initLifetime; } void CPlayerProjectile::shutdown() { m_spriteBank->dump(); delete m_spriteBank; CPlayerProjectileThing::shutdown(); } void CPlayerProjectile::setMovementType( PLAYER_PROJECTILE_MOVEMENT_TYPE moveType ) { m_movementType = moveType; } CPlayerProjectile::PLAYER_PROJECTILE_MOVEMENT_TYPE CPlayerProjectile::getMovementType() { return( m_movementType ); } void CPlayerProjectile::setPosition( DVECTOR newPos ) { Pos = newPos; } void CPlayerProjectile::setLifeTime( PLAYER_PROJECTILE_LIFETIME_TYPE lifeType ) { m_lifetimeType = lifeType; } void CPlayerProjectile::think(int _frames) { CPlayerProjectileThing::think( _frames ); switch( m_movementType ) { case PLAYER_PROJECTILE_DUMBFIRE: default: { Pos.vx += ( _frames * 3 * rcos( m_heading ) ) >> 12; Pos.vy += ( _frames * 3 * rsin( m_heading ) ) >> 12; break; } } if ( m_lifetimeType == PLAYER_PROJECTILE_FINITE_LIFE ) { m_lifetime -= _frames; if ( m_lifetime <= 0 ) { shutdown(); delete this; } } } void CPlayerProjectile::render() { CPlayerProjectileThing::render(); DVECTOR offset; int x,y; int scrnWidth = VidGetScrW(); int scrnHeight = VidGetScrH(); int spriteWidth = m_spriteBank->getFrameWidth(FRM_BARNACLEBOY); int spriteHeight = m_spriteBank->getFrameHeight(FRM_BARNACLEBOY); offset = getScreenOffset(); x = Pos.vx - offset.vx /*+ ( scrnWidth >> 1 )*/ - ( spriteWidth >> 1 ); y = Pos.vy - offset.vy /*+ ( scrnHeight >> 1 )*/ - ( spriteHeight >> 1 ); if ( x < -spriteWidth || y < -spriteHeight || x > scrnWidth || y > scrnHeight ) { return; } m_spriteBank->printFT4(FRM_BARNACLEBOY,x,y,0,0,0); } DVECTOR CPlayerProjectile::getScreenOffset() { return CLevel::getCameraPos(); } void CPlayerProjectile::processEvent( GAME_EVENT evt, CThing *sourceThing ) { } /*****************************************************************************/