/*========================================================================= save.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "save\save.h" #ifndef __GFX_FADER_H__ #include "gfx\fader.h" #endif #ifndef __GUI_GFACTORY_H__ #include "gui\gfactory.h" #endif #ifndef __GUI_GFRAME_H__ #include "gui\gframe.h" #endif #ifndef __GUI_GTEXTBOX_H__ #include "gui\gtextbox.h" #endif #ifndef __PAD_PADS_H__ #include "pad\pads.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PRIM_HEADER__ #include "gfx\prim.h" #endif #ifndef __MEMCARD_MEMCARD_H__ #include "memcard\memcard.h" #endif #ifndef __MEMCARD_SAVELOAD_H__ #include "memcard\saveload.h" #endif #ifndef __MAP_MAP_H__ #include "map\map.h" #endif #ifndef __BACKEND_PARTY_H__ #include "backend\party.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __STRING_ENUMS__ #include #endif #ifndef __SPR_SPRITES_H__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ CSaveScene SaveScene; CSaveScene::NEXTSCENE CSaveScene::s_nextScene=CSaveScene::NEXTSCENE_MAP; static const int NORMAL__FRAME_W=416; static const int NORMAL__FRAME_H=160; static const int WANT_TO_SAVE__FRAME_W=NORMAL__FRAME_W; static const int WANT_TO_SAVE__FRAME_H=96; #define SAVENAME "SBSP" /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CSaveScene::init() { CGUITextBox *tb; m_wantToSaveFrame=new ("saveframe") CGUIControlFrame(); m_wantToSaveFrame->init(NULL); m_wantToSaveFrame->setObjectXYWH((512-WANT_TO_SAVE__FRAME_W)/2,(256-WANT_TO_SAVE__FRAME_H)/2,WANT_TO_SAVE__FRAME_W,WANT_TO_SAVE__FRAME_H); tb=new ("textbox") CGUITextBox(); tb->init(m_wantToSaveFrame); tb->setObjectXYWH(0,0,WANT_TO_SAVE__FRAME_W,40); tb->setText(STR__SAVE__DO_YOU_WANT_TO_SAVE); CGUIFactory::createValueButtonFrame(m_wantToSaveFrame, 0,70,WANT_TO_SAVE__FRAME_W,20, STR__NO, &m_userResponse,USERRESPONSE__NO); CGUIFactory::createValueButtonFrame(m_wantToSaveFrame, 0,50,WANT_TO_SAVE__FRAME_W,20, STR__YES, &m_userResponse,USERRESPONSE__YES); m_blankFrame=new ("saveframe") CGUIGroupFrame(); m_blankFrame->init(NULL); m_blankFrame->setObjectXYWH((512-NORMAL__FRAME_W)/2,(256-NORMAL__FRAME_H)/2,NORMAL__FRAME_W,NORMAL__FRAME_H); m_blankFrame->setFlags(CGUIObject::FLAG_DRAWBORDER); m_blankTextBox=new ("textbox") CGUITextBox(); m_blankTextBox->init(m_blankFrame); m_blankTextBox->setObjectXYWH(0,0,NORMAL__FRAME_W,80); m_blankTextBox->setText(STR__BLANK); m_okResponseFrame=new ("saveframe") CGUIControlFrame(); m_okResponseFrame->init(NULL); m_okResponseFrame->setObjectXYWH((512-NORMAL__FRAME_W)/2,(256-NORMAL__FRAME_H)/2,NORMAL__FRAME_W,NORMAL__FRAME_H); m_okResponseTextBox=new ("textbox") CGUITextBox(); m_okResponseTextBox->init(m_okResponseFrame); m_okResponseTextBox->setObjectXYWH(0,0,NORMAL__FRAME_W,80); m_okResponseTextBox->setText(STR__BLANK); CGUIFactory::createValueButtonFrame(m_okResponseFrame, 0,NORMAL__FRAME_H-30,WANT_TO_SAVE__FRAME_W,20, STR__OK, &m_userResponse,USERRESPONSE__OK); m_yesNoResponseFrame=new ("saveframe") CGUIControlFrame(); m_yesNoResponseFrame->init(NULL); m_yesNoResponseFrame->setObjectXYWH((512-NORMAL__FRAME_W)/2,(256-NORMAL__FRAME_H)/2,NORMAL__FRAME_W,NORMAL__FRAME_H); m_yesNoResponseTextBox=new ("textbox") CGUITextBox(); m_yesNoResponseTextBox->init(m_yesNoResponseFrame); m_yesNoResponseTextBox->setObjectXYWH(0,0,NORMAL__FRAME_W,80); m_yesNoResponseTextBox->setText(STR__BLANK); CGUIFactory::createValueButtonFrame(m_yesNoResponseFrame, 0,NORMAL__FRAME_H-30,WANT_TO_SAVE__FRAME_W,20, STR__NO, &m_userResponse,USERRESPONSE__NO); CGUIFactory::createValueButtonFrame(m_yesNoResponseFrame, 0,NORMAL__FRAME_H-50,WANT_TO_SAVE__FRAME_W,20, STR__YES, &m_userResponse,USERRESPONSE__YES); CFader::setFadingIn(); setMode(MODE__CONFIRMSAVE); m_fontBank=new ("CGameScene::Init") FontBank(); m_fontBank->initialise( &standardFont ); m_spriteBank=new ("options sprites") SpriteBank(); m_spriteBank->load(SPRITES_SPRITES_SPR); MemCard::Start(); m_saveLoadDatabase=new ("saveloaddb") CSaveLoadDatabase(); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CSaveScene::shutdown() { m_spriteBank->dump(); delete m_spriteBank; m_fontBank->dump(); delete m_fontBank; m_yesNoResponseFrame->shutdown(); m_okResponseFrame->shutdown(); m_blankFrame->shutdown(); m_wantToSaveFrame->shutdown(); MemCard::Stop(); delete m_saveLoadDatabase; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CSaveScene::render() { POLY_F4 *f4; f4=GetPrimF4(); setXYWH(f4,0,0,512,256); setRGB0(f4, 0, 0, 0); AddPrimToList(f4,MAX_OT-1); switch(m_mode) { case MODE__CONFIRMSAVE: m_wantToSaveFrame->render(); break; case MODE__CHECKING: case MODE__FORMATTING: case MODE__CHECKINGFORMAT: case MODE__SAVING: m_blankFrame->render(); break; case MODE__UNFORMATTED: case MODE__CONFIRMOVERWRITE: m_yesNoResponseFrame->render(); break; case MODE__FORMATOK: case MODE__FORMATERROR: case MODE__NOCARD: case MODE__NOSPACE: case MODE__SAVEOK: case MODE__SAVEERROR: m_okResponseFrame->render(); break; case MODE__READYTOEXIT: break; } switch(m_mode) { case MODE__CHECKING: case MODE__FORMATTING: case MODE__CHECKINGFORMAT: case MODE__SAVING: break; case MODE__CONFIRMSAVE: case MODE__UNFORMATTED: case MODE__FORMATOK: case MODE__FORMATERROR: case MODE__NOCARD: case MODE__NOSPACE: case MODE__CONFIRMOVERWRITE: case MODE__SAVEOK: case MODE__SAVEERROR: case MODE__READYTOEXIT: renderButtonPrompts(); break; } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CSaveScene::think(int _frames) { if(!CFader::isFading()) { m_saveLoadDatabase->think(); switch(m_mode) { case MODE__CONFIRMSAVE: m_wantToSaveFrame->think(_frames); if(m_userResponse==USERRESPONSE__NO) { setMode(MODE__READYTOEXIT); CFader::setFadingOut(); } else if(m_userResponse==USERRESPONSE__YES) { setMode(MODE__CHECKING); } break; case MODE__CHECKING: if(MemCard::GetCardStatus(0)==MemCard::CS_CardInserted) { // Scanning a new card.. m_timeInMode=0; } else if(m_timeInMode>60) { // Wait for card status to settle for one second before trusting it if(MemCard::GetCardStatus(0)==MemCard::CS_NoCard) { setMode(MODE__NOCARD); } else if(MemCard::GetCardStatus(0)==MemCard::CS_UnformattedCard) { setMode(MODE__UNFORMATTED); } else if(MemCard::GetFileCountOnCard(0)) { setMode(MODE__CONFIRMOVERWRITE); } else if(MemCard::GetFreeBlocksOnCard(0)==0) { setMode(MODE__NOSPACE); } else { setMode(MODE__SAVING); if(!m_saveLoadDatabase->startSave(SAVENAME)) { setMode(MODE__SAVEERROR); } } } break; case MODE__UNFORMATTED: if(MemCard::GetCardStatus(0)!=MemCard::CS_UnformattedCard) { setMode(MODE__CHECKING); } else { m_yesNoResponseFrame->think(_frames); if(m_userResponse==USERRESPONSE__YES) { setMode(MODE__FORMATTING); if(!m_saveLoadDatabase->startFormat()) { setMode(MODE__FORMATERROR); } } else if(m_userResponse==USERRESPONSE__NO) { setMode(MODE__CONFIRMSAVE); } } break; case MODE__FORMATTING: { int stat=m_saveLoadDatabase->getFormatStatus(); if(stat==CSaveLoadDatabase::FINISHED_OK) { MemCard::InvalidateCard(0); setMode(MODE__CHECKINGFORMAT); } else if(stat==CSaveLoadDatabase::FAILED) { setMode(MODE__FORMATERROR); } } break; case MODE__CHECKINGFORMAT: if(MemCard::GetCardStatus(0)==MemCard::CS_CardInserted) { // Scanning a new card.. m_timeInMode=0; } else if(m_timeInMode>240) { // Wait for card status to settle for one second before trusting it if(MemCard::GetCardStatus(0)==MemCard::CS_NoCard) { setMode(MODE__NOCARD); } else if(MemCard::GetCardStatus(0)==MemCard::CS_UnformattedCard) { setMode(MODE__UNFORMATTED); } else if(MemCard::GetFileCountOnCard(0)) { setMode(MODE__CONFIRMOVERWRITE); } else if(MemCard::GetFreeBlocksOnCard(0)==0) { setMode(MODE__NOSPACE); } else { setMode(MODE__FORMATOK); } } break; case MODE__FORMATOK: if(MemCard::GetCardStatus(0)!=MemCard::CS_ValidCard) { setMode(MODE__CHECKING); } else { m_okResponseFrame->think(_frames); if(m_userResponse==USERRESPONSE__OK) { setMode(MODE__SAVING); if(!m_saveLoadDatabase->startSave(SAVENAME)) { setMode(MODE__SAVEERROR); } } } break; case MODE__FORMATERROR: case MODE__NOSPACE: case MODE__SAVEERROR: m_okResponseFrame->think(_frames); if(m_userResponse==USERRESPONSE__OK) { setMode(MODE__CONFIRMSAVE); } break; case MODE__NOCARD: if(MemCard::GetCardStatus(0)!=MemCard::CS_NoCard) { setMode(MODE__CHECKING); } else { m_okResponseFrame->think(_frames); if(m_userResponse==USERRESPONSE__OK) { setMode(MODE__CONFIRMSAVE); } } break; case MODE__CONFIRMOVERWRITE: if(MemCard::GetCardStatus(0)!=MemCard::CS_ValidCard) { setMode(MODE__CHECKING); } else { m_yesNoResponseFrame->think(_frames); if(m_userResponse==USERRESPONSE__YES) { setMode(MODE__SAVING); if(!m_saveLoadDatabase->startSave(SAVENAME,0)) { setMode(MODE__SAVEERROR); } } else if(m_userResponse==USERRESPONSE__NO) { setMode(MODE__CONFIRMSAVE); } } break; case MODE__SAVING: { int stat=m_saveLoadDatabase->getSaveStatus(); if(stat==CSaveLoadDatabase::FINISHED_OK) { setMode(MODE__SAVEOK); } else if(stat==CSaveLoadDatabase::FAILED) { setMode(MODE__SAVEERROR); } } break; case MODE__SAVEOK: m_okResponseFrame->think(_frames); if(m_userResponse==USERRESPONSE__OK) { setMode(MODE__READYTOEXIT); } break; case MODE__READYTOEXIT: break; } } if(PadGetDown(0)&PAD_TRIANGLE) { switch(m_mode) { case MODE__CHECKING: case MODE__FORMATTING: case MODE__CHECKINGFORMAT: case MODE__SAVING: break; case MODE__CONFIRMSAVE: setMode(MODE__READYTOEXIT); CFader::setFadingOut(); break; case MODE__UNFORMATTED: case MODE__FORMATOK: case MODE__FORMATERROR: case MODE__NOCARD: case MODE__NOSPACE: case MODE__CONFIRMOVERWRITE: case MODE__SAVEOK: case MODE__SAVEERROR: case MODE__READYTOEXIT: setMode(MODE__CONFIRMSAVE); break; } } m_timeInMode+=_frames; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int CSaveScene::readyToShutdown() { return m_mode==MODE__READYTOEXIT&&!CFader::isFading(); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CSaveScene::setMode(MODE _newMode) { if(m_wantToSaveFrame->isSelected())m_wantToSaveFrame->unselect(); if(m_okResponseFrame->isSelected())m_okResponseFrame->unselect(); if(m_yesNoResponseFrame->isSelected())m_yesNoResponseFrame->unselect(); switch(_newMode) { case MODE__CONFIRMSAVE: m_wantToSaveFrame->select(); break; case MODE__CHECKING: m_blankTextBox->setText(STR__MEMCARD__CHECKING_MEM_CARD); break; case MODE__UNFORMATTED: m_yesNoResponseTextBox->setText(STR__SAVE__UNFORMATTEDCARD); m_yesNoResponseFrame->select(); break; case MODE__FORMATTING: m_blankTextBox->setText(STR__MEMCARD__FORMATTINGPLEASEWIAT); break; case MODE__CHECKINGFORMAT: m_blankTextBox->setText(STR__MEMCARD__FORMATTINGPLEASEWIAT); break; case MODE__FORMATOK: m_okResponseTextBox->setText(STR__MEMCARD__FORMATTINGOK); m_okResponseFrame->select(); break; case MODE__FORMATERROR: m_okResponseTextBox->setText(STR__MEMCARD__FORMATTINGERROR); m_okResponseFrame->select(); break; case MODE__NOCARD: m_okResponseTextBox->setText(STR__MEMCARD__NOCARDINSLOT); m_okResponseFrame->select(); break; case MODE__NOSPACE: m_okResponseTextBox->setText(STR__MEMCARD__NOSPACEONCARD); m_okResponseFrame->select(); break; case MODE__CONFIRMOVERWRITE: m_yesNoResponseTextBox->setText(STR__MEMCARD__DUPLICATESAVENAME); m_yesNoResponseFrame->select(); break; case MODE__SAVING: m_blankTextBox->setText(STR__MEMCARD__SAVINGPLEASEWAIT); break; case MODE__SAVEOK: m_okResponseTextBox->setText(STR__MEMCARD__SAVEOK); m_okResponseFrame->select(); break; case MODE__SAVEERROR: m_okResponseTextBox->setText(STR__MEMCARD__SAVEERROR); m_okResponseFrame->select(); break; case MODE__READYTOEXIT: switch(s_nextScene) { case NEXTSCENE_MAP: GameState::setNextScene(&MapScene); break; case NEXTSCENE_PARTY: GameState::setNextScene(&FmaScene); CFmaScene::selectFma(CFmaScene::FMA_SCRIPT__PARTY); break; } break; } m_mode=_newMode; m_timeInMode=0; m_userResponse=USERRESPONSE__NONE; ////////// #ifdef __USER_paul__ static const char *text[]= { "MODE__CONFIRMSAVE", "MODE__CHECKING", "MODE__UNFORMATTED", "MODE__FORMATTING", "MODE__CHECKINGFORMAT", "MODE__FORMATOK", "MODE__FORMATERROR", "MODE__NOCARD", "MODE__NOSPACE", "MODE__CONFIRMOVERWRITE", "MODE__SAVING", "MODE__SAVEOK", "MODE__SAVEERROR", "MODE__READYTOEXIT", }; PAUL_DBGMSG("newmode: %s",text[m_mode]); #endif ////////// } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CSaveScene::renderButtonPrompts() { sFrameHdr *fh1; int x,y,width; int INSTRUCTIONS_Y_POS=213; int INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT=10; // Eh!? (pkg) int INSTRUCTIONS_BUTTON_Y_OFFSET=4; fh1=m_spriteBank->getFrameHeader(FRM__BUTX); width=fh1->W+INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT+m_fontBank->getStringWidth(STR__FRONTEND__CROSS_TO_SELECT); x=128-(width/2); m_spriteBank->printFT4(fh1,x,INSTRUCTIONS_Y_POS+INSTRUCTIONS_BUTTON_Y_OFFSET,0,0,0); x+=fh1->W+INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT; m_fontBank->print(x,INSTRUCTIONS_Y_POS,STR__FRONTEND__CROSS_TO_SELECT); fh1=m_spriteBank->getFrameHeader(FRM__BUTT); width=fh1->W+INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT+m_fontBank->getStringWidth(STR__FRONTEND__TRIANGLE_TO_GO_BACK); x=256+128-(width/2); m_spriteBank->printFT4(fh1,x,INSTRUCTIONS_Y_POS+INSTRUCTIONS_BUTTON_Y_OFFSET,0,0,0); x+=fh1->W+INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT; m_fontBank->print(x,INSTRUCTIONS_Y_POS,STR__FRONTEND__TRIANGLE_TO_GO_BACK); } /*=========================================================================== end */