/*========================================================================= nmjfish.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NMJFISH_H__ #include "enemy\nmjfish.h" #endif #ifndef __ENEMY_NPROJJF_H__ #include "enemy\nprojjf.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PROJECTL_PROJECTL_H__ #include "projectl\projectl.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcMotherJellyfishEnemy::postInit() { m_state = MOTHER_JELLYFISH_CYCLE; m_spawnTimer = 0; if ( CLevel::getIsBossRespawn() ) { m_health = CLevel::getBossHealth(); } legsPos[0].vx = 69; legsPos[0].vy = -5; legsPos[1].vx = 23; legsPos[1].vy = -10; legsPos[2].vx = -23; legsPos[2].vy = -5; legsPos[3].vx = -69; legsPos[3].vy = -10; s16 scale; scale = 2048 + ( ( ( 4096 - 2048 ) * m_health ) / m_data[m_type].initHealth ); for ( int i = 0 ; i < 4 ; i++ ) { legs[i] = (CFXJellyFishLegs*)CFX::Create(CFX::FX_TYPE_JELLYFISH_LEGS,this); legs[i]->Setup( ( legsPos[i].vx * scale ) >> 12, legsPos[i].vy, i > 1 ); legs[i]->setScale( scale ); } m_RGB = MJ_PINK; targetPos = Pos; m_movementTimer = GameState::getOneSecondInFrames() * 2; m_pulsateTimer = GameState::getOneSecondInFrames(); m_renderScale = 2048 + ( ( ( 4096 - 2048 ) * m_health ) / m_data[m_type].initHealth ); m_speed = m_data[m_type].speed + ( ( 2 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth ); m_pauseTimer = m_maxPauseTimer = ( GameState::getOneSecondInFrames() * m_health ) / m_data[m_type].initHealth; m_invulnerableTimer = 0; m_attackCounter = 0; m_patternNum = 0; m_patternPoint = 0; CNpcBossEnemy::postInit(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcMotherJellyfishEnemy::setupWaypoints( sThingActor *ThisActor ) { u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor)); u16 newXPos, newYPos; s32 startX = 0; m_npcPath.setWaypointCount( ThisActor->PointCount - 1 ); newXPos = (u16) *PntList; setWaypointPtr( PntList ); PntList++; newYPos = (u16) *PntList; PntList++; setStartPos( newXPos, newYPos ); startX = ( newXPos << 4 ) + 8; if ( ThisActor->PointCount > 1 ) { for (int pointNum = 1 ; pointNum < ThisActor->PointCount ; pointNum++ ) { newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; if ( pointNum == 1 ) { setHeading( newXPos, newYPos ); } if ( pointNum == ThisActor->PointCount - 2 ) { startX = ( newXPos << 4 ) + 8; m_base.vx = startX; m_base.vy = ( newYPos << 4 ) + 16; } else if ( pointNum == ThisActor->PointCount - 1 ) { m_cycleWidth = abs( startX - ( ( newXPos << 4 ) + 8 ) ); m_halfCycleWidth = m_cycleWidth >> 1; m_base.vx += m_halfCycleWidth; } } } s32 minX, maxX, minY, maxY; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &minY, &maxY ); m_thinkArea.x1 = minX; m_thinkArea.x2 = maxX; m_thinkArea.y1 = minY; m_thinkArea.y2 = maxY; // setup patterns m_pattern[0][0].vx = minX; m_pattern[0][0].vy = maxY; m_pattern[0][1].vx = maxX; m_pattern[0][1].vy = maxY; m_pattern[0][2].vx = minX; m_pattern[0][2].vy = maxY; m_pattern[0][3].vx = maxX; m_pattern[0][3].vy = maxY; m_pattern[1][0].vx = minX; m_pattern[1][0].vy = minY; m_pattern[1][1].vx = maxX; m_pattern[1][1].vy = maxY; m_pattern[1][2].vx = maxX; m_pattern[1][2].vy = minY; m_pattern[1][3].vx = minX; m_pattern[1][3].vy = maxY; m_pattern[2][0].vx = maxX; m_pattern[2][0].vy = minY; m_pattern[2][1].vx = maxX; m_pattern[2][1].vy = maxY; m_pattern[2][2].vx = minX; m_pattern[2][2].vy = maxY; m_pattern[2][3].vx = minX; m_pattern[2][3].vy = minY; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcMotherJellyfishEnemy::processMovement( int _frames ) { if ( m_invulnerableTimer > 0 ) { m_invulnerableTimer -= _frames; } switch( m_state ) { case MOTHER_JELLYFISH_CYCLE: { if ( m_movementTimer <= 0 ) { if ( m_pulsateTimer <= 0 ) { if ( m_pauseTimer <= 0 ) { // fire at player s16 heading = ratan2( playerYDist, playerXDist ) & 4095; CProjectile *projectile; projectile = CProjectile::Create(); DVECTOR newPos = Pos; projectile->init( newPos, heading ); projectile->setGraphic( FRM__LIGHTNING1 ); projectile->setSpeed( 6 ); projectile->setXScale( 8192 ); projectile->setShock(); m_movementTimer = GameState::getOneSecondInFrames() * 2; m_pulsateTimer = GameState::getOneSecondInFrames(); m_pauseTimer = m_maxPauseTimer; m_RGB = MJ_PINK; /*m_attackCounter++; if ( m_attackCounter > 8 ) { m_attackCounter = 0; m_state = MOTHER_JELLYFISH_STRAFE_START; s32 minX, maxX, minY, maxY; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &minY, &maxY ); targetPos.vx = minX; targetPos.vy = minY; }*/ } else { if ( m_RGB == MJ_PINK ) { m_RGB = MJ_WHITE; } else { m_RGB = MJ_PINK; } m_pauseTimer -= _frames; if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_BOSS_JELLYFISH_ELECTRIC_SHOCK, true ); } } } else { m_pulsateTimer -= _frames; m_renderScale = 2048 + ( ( ( 4096 - 2048 ) * m_health ) / m_data[m_type].initHealth ); m_renderScale += ( ( 256 * rsin( ( ( m_pulsateTimer << 14 ) / GameState::getOneSecondInFrames() ) & 4095 ) ) >> 12 ); if ( m_pulsateTimer > 0 ) { if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_BOSS_JELLYFISH_PULSATE, true ); } } else { if ( m_soundId != NOT_PLAYING ) { CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId ); m_soundId = NOT_PLAYING; } } } } else { m_movementTimer -= _frames; s32 distX, distY; distX = targetPos.vx - Pos.vx; distY = targetPos.vy - Pos.vy; if( abs( distX ) < 10 && abs( distY ) < 10 ) { m_patternPoint++; if ( m_patternPoint > 3 ) { m_state = MOTHER_JELLYFISH_STRAFE_START; s32 minX, maxX, minY, maxY; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &minY, &maxY ); targetPos.vx = minX; targetPos.vy = minY; } else { targetPos.vx = m_pattern[m_patternNum][m_patternPoint].vx; targetPos.vy = m_pattern[m_patternNum][m_patternPoint].vy; } } else { processGenericGotoTarget( _frames, distX, distY, m_speed ); } if ( m_movementTimer > 0 ) { if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true ); } } else { if ( m_soundId != NOT_PLAYING ) { CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId ); m_soundId = NOT_PLAYING; } } } break; } case MOTHER_JELLYFISH_BEGIN_CIRCLE: { s32 distX, distY; distX = playerXDist + 70; distY = playerYDist; if ( abs( distX ) > 10 || abs( distY ) > 10 ) { processGenericGotoTarget( _frames, distX, distY, m_speed ); } else { m_state = MOTHER_JELLYFISH_CIRCLE; m_extension = 0; } if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true ); } break; } case MOTHER_JELLYFISH_CIRCLE: { m_extension += 64 * _frames; if ( m_extension < 3072 ) { CPlayer *player = GameScene.getPlayer(); DVECTOR playerPos = player->getPos(); Pos.vx = playerPos.vx + ( ( 70 * rcos( m_extension ) ) >> 12 ); Pos.vy = playerPos.vy + ( ( 70 * rsin( m_extension ) ) >> 12 ); } else { m_state = MOTHER_JELLYFISH_EXIT; } if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true ); } break; } case MOTHER_JELLYFISH_EXIT: { Pos.vx += 8 * _frames; DVECTOR offset = CLevel::getCameraPos(); if ( Pos.vx - offset.vx > VidGetScrW() ) { m_isActive = false; setToShutdown(); CGameScene::setBossHasBeenKilled(); } if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true ); } break; } case MOTHER_JELLYFISH_STRAFE_START: { s32 distX, distY; distX = targetPos.vx - Pos.vx; distY = targetPos.vy - Pos.vy; if( abs( distX ) < 10 && abs( distY ) < 10 ) { s32 minX, maxX, minY, maxY; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &minY, &maxY ); targetPos.vx = maxX; targetPos.vy = minY; m_state = MOTHER_JELLYFISH_STRAFE; } else { processGenericGotoTarget( _frames, distX, distY, m_speed ); } if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true ); } break; } case MOTHER_JELLYFISH_STRAFE: { if ( m_RGB == MJ_PINK ) { m_RGB = MJ_WHITE; } else { m_RGB = MJ_PINK; } if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_BOSS_JELLYFISH_ELECTRIC_SHOCK, true ); } s32 distX, distY; distX = targetPos.vx - Pos.vx; distY = targetPos.vy - Pos.vy; if( abs( distX ) < 10 && abs( distY ) < 10 ) { m_patternNum = getRnd() % 3; m_patternPoint = 0; targetPos.vx = m_pattern[m_patternNum][m_patternPoint].vx; targetPos.vy = m_pattern[m_patternNum][m_patternPoint].vy; m_state = MOTHER_JELLYFISH_CYCLE; m_RGB = MJ_PINK; } else { processGenericGotoTarget( _frames, distX, distY, m_speed ); } break; } } /*s32 xDist, yDist; s32 xDistSqr, yDistSqr; switch( m_state ) { case MOTHER_JELLYFISH_RETURN_TO_START_1: case MOTHER_JELLYFISH_RETURN_TO_START_2: case MOTHER_JELLYFISH_RETURN_TO_START_3: { xDist = m_base.vx - this->Pos.vx - m_halfCycleWidth; xDistSqr = xDist * xDist; yDist = m_base.vy - this->Pos.vy; yDistSqr = yDist * yDist; if ( xDistSqr + yDistSqr > 100 ) { processGenericGotoTarget( _frames, xDist, yDist, m_speed ); } else { // have arrived at base position m_movementTimer = GameState::getOneSecondInFrames() * 10; m_state++; m_extension = -m_halfCycleWidth; m_extendDir = EXTEND_RIGHT; } break; } case MOTHER_JELLYFISH_CYCLE_1: case MOTHER_JELLYFISH_CYCLE_2: case MOTHER_JELLYFISH_CYCLE_3: { m_movementTimer -= _frames; s32 xExtension; if ( m_extendDir == EXTEND_RIGHT ) { if ( m_extension < m_halfCycleWidth ) { m_extension += 3 * _frames; xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12; Pos.vx = m_base.vx + xExtension; Pos.vy = m_base.vy - ( ( 50 * rsin( ( xExtension << 12 ) / m_cycleWidth ) ) >> 12 ); m_heading = 0; } else { m_extendDir = EXTEND_LEFT; if ( m_movementTimer < 0 ) { m_controlFunc = NPC_CONTROL_CLOSE; m_state++; m_jellyfishCount = 3; } } } else { if ( m_extension > -m_halfCycleWidth ) { m_extension -= 3 * _frames; xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12; Pos.vx = m_base.vx + xExtension; Pos.vy = m_base.vy + ( ( 50 * rsin( ( xExtension << 12 ) / m_cycleWidth ) ) >> 12 ); m_heading = 2048; } else { m_extendDir = EXTEND_RIGHT; if ( m_movementTimer < 0 ) { m_controlFunc = NPC_CONTROL_CLOSE; m_state++; m_jellyfishCount = 3; } } } break; } default: break; }*/ } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcMotherJellyfishEnemy::processClose( int _frames ) { /*switch( m_state ) { case MOTHER_JELLYFISH_ATTACK_PLAYER_SHOCK: { // seek position above user CPlayer *player = GameScene.getPlayer(); DVECTOR playerPos = player->getPos(); DVECTOR seekPos; s32 xDist, yDist; s32 xDistSqr, yDistSqr; seekPos = playerPos; seekPos.vy -= 100; xDist = seekPos.vx - this->Pos.vx; xDistSqr = xDist * xDist; yDist = seekPos.vy - this->Pos.vy; yDistSqr = yDist * yDist; if ( xDistSqr + yDistSqr > 400 ) { processGenericGotoTarget( _frames, xDist, yDist, m_speed ); } else { // fire at user m_controlFunc = NPC_CONTROL_MOVEMENT; m_state = MOTHER_JELLYFISH_RETURN_TO_START_1; CSoundMediator::playSfx( CSoundMediator::SFX_JELLYFISH_ATTACK ); } break; } default: { s32 xExtension; if ( m_extendDir == EXTEND_RIGHT ) { if ( m_extension < m_halfCycleWidth ) { m_extension += 3 * _frames; xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12; Pos.vx = m_base.vx + xExtension; Pos.vy = m_base.vy - ( ( 50 * rcos( ( xExtension << 11 ) / m_cycleWidth ) ) >> 12 ); m_heading = 0; //spawnJellyfish( _frames ); } else { m_controlFunc = NPC_CONTROL_MOVEMENT; m_state++; } } else { if ( m_extension > -m_halfCycleWidth ) { m_extension -= 3 * _frames; xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12; Pos.vx = m_base.vx + xExtension; Pos.vy = m_base.vy + ( ( 50 * rcos( ( xExtension << 11 ) / m_cycleWidth ) ) >> 12 ); m_heading = 2048; //spawnJellyfish( _frames ); } else { m_controlFunc = NPC_CONTROL_MOVEMENT; m_state++; } } break; } }*/ } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcMotherJellyfishEnemy::shutdown() { CLevel::setIsBossRespawn( true ); if ( m_isActive ) { CLevel::setBossHealth( m_health ); } else { CLevel::setBossHealth( 0 ); } for ( int i = 0 ; i < 4 ; i++ ) { legs[i]->killFX(); } CNpcBossEnemy::shutdown(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /*void CNpcMotherJellyfishEnemy::spawnJellyfish( int _frames ) { if ( m_jellyfishCount ) { if ( m_spawnTimer > 0 ) { m_spawnTimer -= _frames; } else { CNpcEnemy *enemy; enemy = CNpcEnemy::Create( NPC_PROJECTILE_JELLYFISH ); enemy->setStartPos( Pos.vx >> 4, ( Pos.vy + 20 ) >> 4 ); enemy->setWaypointCount( m_npcPath.getWaypointCount() ); enemy->setWaypointPtr( m_npcPath.getWaypointPtr() ); enemy->setPathType( CNpcPath::PONG_PATH ); enemy->postInit(); m_jellyfishCount--; m_spawnTimer = 1 * GameState::getOneSecondInFrames(); } } }*/ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcMotherJellyfishEnemy::render() { SprFrame = NULL; if ( m_isActive ) { CEnemyThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),false); m_actorGfx->RotateScale( SprFrame, renderPos, 0, m_renderScale, m_renderScale ); setRGB0( SprFrame, ( m_RGB & 255 ), ( ( m_RGB >> 8 ) & 255 ), ( ( m_RGB >> 16 ) & 255 ) ); sBBox boundingBox = m_actorGfx->GetBBox(); setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) << 1 ); setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( ( boundingBox.YMax + boundingBox.YMin ) >> 1 ) + ( ( boundingBox.YMax - boundingBox.YMin ) >> 1 ) ); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /*void CNpcMotherJellyfishEnemy::processUserCollision( CThing *thisThing ) { }*/ void CNpcMotherJellyfishEnemy::processShot( int _frames ) { s16 scale; scale = 2048 + ( ( ( 4096 - 2048 ) * m_health ) / m_data[m_type].initHealth ); for ( int i = 0 ; i < 4 ; i++ ) { legs[i]->Setup( ( legsPos[i].vx * scale ) >> 12, legsPos[i].vy, i > 1 ); legs[i]->setScale( scale ); } switch ( m_state ) { case NPC_GENERIC_HIT_CHECK_HEALTH: { if ( m_health > 3 ) { m_health -= 3; m_renderScale = 2048 + ( ( ( 4096 - 2048 ) * m_health ) / m_data[m_type].initHealth ); m_speed = m_data[m_type].speed + ( ( 2 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth ); m_maxPauseTimer = ( GameState::getOneSecondInFrames() * m_health ) / m_data[m_type].initHealth; m_state = MOTHER_JELLYFISH_CYCLE; } else { m_health = 0; m_state = MOTHER_JELLYFISH_BEGIN_CIRCLE; } m_controlFunc = NPC_CONTROL_MOVEMENT; m_RGB = MJ_PINK; m_invulnerableTimer = 2 * GameState::getOneSecondInFrames(); break; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcMotherJellyfishEnemy::collidedWith(CThing *_thisThing) { switch( m_state ) { case MOTHER_JELLYFISH_CYCLE: case MOTHER_JELLYFISH_STRAFE_START: case MOTHER_JELLYFISH_STRAFE: { if ( m_isActive && !m_isCaught && !m_isDying ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { CPlayer *player = (CPlayer *) _thisThing; ATTACK_STATE playerState = player->getAttackState(); if(playerState==ATTACK_STATE__NONE) { if ( !player->isRecoveringFromHit() ) { switch( m_data[m_type].detectCollision ) { case DETECT_NO_COLLISION: { // ignore break; } case DETECT_ALL_COLLISION: { m_oldControlFunc = m_controlFunc; m_controlFunc = NPC_CONTROL_COLLISION; processUserCollision( _thisThing ); break; } case DETECT_ATTACK_COLLISION_GENERIC: { processAttackCollision(); processUserCollision( _thisThing ); break; } } } } else if ( m_invulnerableTimer <= 0 ) { // player is attacking, respond appropriately if ( m_controlFunc != NPC_CONTROL_SHOT ) { if(playerState==ATTACK_STATE__BUTT_BOUNCE) { player->justButtBouncedABadGuy(); } m_controlFunc = NPC_CONTROL_SHOT; m_state = NPC_GENERIC_HIT_CHECK_HEALTH; drawAttackEffect(); } } break; } case TYPE_ENEMY: { CNpcEnemy *enemy = (CNpcEnemy *) _thisThing; if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() ) { processEnemyCollision( _thisThing ); } break; } default: ASSERT(0); break; } } break; } } }