/**********************/ /*** Main Game File ***/ /**********************/ #ifndef __GAME_GAME_H__ #define __GAME_GAME_H__ #include "system\gstate.h" #include "level\level.h" #ifndef __GAME_EVENT_H__ #include "game\event.h" #endif #ifndef __GAME_THING_H__ #include "game\thing.h" #endif /*****************************************************************************/ class FontBank; class CGameScene : public CScene { public: CGameScene() {;} virtual ~CGameScene() {;} void init(); void shutdown(); void render(); void think(int _frames); int readyToShutdown(); char *getSceneName() {return "Game";} static MATRIX *GetCamMtx() {return(&CamMtx);} class CPlayer *getPlayer(); void sendEvent( GAME_EVENT evt, CThing *sourceThing ); private: CLevel Level; class CPlayer *m_player; static FontBank *s_genericFont; static MATRIX CamMtx; //static class SpriteBank *s_sprites; <-- Was causing compile error, sorry }; /*****************************************************************************/ extern CGameScene GameScene; /*****************************************************************************/ #endif