/*========================================================================= gameover.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "shop\shop.h" #ifndef __GFX_FONT_H__ #include "gfx\font.h" #endif #ifndef __PAD_PADS_H__ #include "pad\pads.h" #endif #ifndef __GFX_FADER_H__ #include "gfx\fader.h" #endif #ifndef _FILEIO_HEADER_ #include "fileio\fileio.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __MATHTABLE_HEADER__ #include "utils\mathtab.h" #endif #ifndef __LOCALE_TEXTDBASE_H__ #include "locale\textdbase.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __GUI_GFRAME_H__ #include "gui\gframe.h" #endif #ifndef __GUI_GFACTORY_H__ #include "gui\gfactory.h" #endif #ifndef __GUI_GTEXTBOX_H__ #include "gui\gtextbox.h" #endif #ifndef __SOUND_SOUND_H__ #include "sound\sound.h" #endif #ifndef __GAME_GAMESLOT_H__ #include "game\gameslot.h" #endif #ifndef __MAP_MAP_H__ #include "map\map.h" #endif #ifndef __GUI_POINTER_H__ #include "gui\pointer.h" #endif #ifndef __SAVE_SAVE_H__ #include "save\save.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __SPR_SHOP_H__ #include #endif #ifndef __SPR_SPRITES_H__ #include #endif #ifndef __STRING_ENUMS__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ // 125 tokens in total CShopScene::SHOPITEM CShopScene::s_shopItems[NUM_SHOP_ITEM_IDS]= { { 5, FRM_TEDDY }, // SHOPITEM_TEDDY { 8, FRM_SARNIE }, // SHOPITEM_SARNIE { 10, FRM_CUPCAKE }, // SHOPITEM_CUPCAKE { 12, FRM_PREZZIE }, // SHOPITEM_PREZZIE { 16, FRM_JELLY2 }, // SHOPITEM_JELLY2 { 20, FRM_CAKE }, // SHOPITEM_CAKE { 24, FRM_BLOWER }, // SHOPITEM_BLOWER { 30, FRM_PARTYHAT }, // SHOPITEM_PARTYHAT }; xmPlayingId s_playId; CShopScene ShopScene; static int s_gotoPartyScreen=false; /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int fx=76; int fy=80; int fw=200; int fh=20; void CShopScene::init() { m_image=LoadPakScreen(BACKDROP_SHOP_GFX); ASSERT(m_image); SetScreenImage((u8*)m_image); m_font=new ("shop font") ScalableFontBank(); m_font->initialise(&standardFont); m_font->setJustification(ScalableFontBank::JUST_CENTRE); m_spriteBank=new ("shop sprites") SpriteBank(); m_spriteBank->load(SHOP_SHOP_SPR); // GUI Frame m_guiFrame=new ("Token count frame") CGUIGroupFrame(); m_guiFrame->init(0); m_guiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER); m_guiFrame->setObjectXYWH(SHOP_MAIN_UI_X,SHOP_MAIN_UI_Y,SHOP_MAIN_UI_W,SHOP_MAIN_UI_H); m_guiConfirmPurchaseFrame=new ("Confirm purchase frame") CGUIControlFrame(); m_guiConfirmPurchaseFrame->init(0); m_guiConfirmPurchaseFrame->setFlags(CGUIObject::FLAG_DRAWBORDER); m_guiConfirmPurchaseFrame->setObjectXYWH(SHOP_QUERY_UI_X,SHOP_QUERY_UI_Y,SHOP_QUERY_UI_W,SHOP_QUERY_UI_H); CGUIFactory::createValueButtonFrame(m_guiConfirmPurchaseFrame, fx,fy+fh,fw,fh, STR__NO, &m_queryAnswer, ANSWER_NO); CGUIFactory::createValueButtonFrame(m_guiConfirmPurchaseFrame, fx,fy,fw,fh, STR__YES, &m_queryAnswer, ANSWER_YES); m_guiCannotAffordFrame=new ("Cannot afford frame") CGUIControlFrame(); m_guiCannotAffordFrame->init(0); m_guiCannotAffordFrame->setFlags(CGUIObject::FLAG_DRAWBORDER); m_guiCannotAffordFrame->setObjectXYWH(SHOP_QUERY_UI_X,SHOP_QUERY_UI_Y,SHOP_QUERY_UI_W,SHOP_QUERY_UI_H); CGUIFactory::createValueButtonFrame(m_guiCannotAffordFrame, fx,fy,fw,fh, STR__OK, &m_queryAnswer, ANSWER_OK); m_readyToExit=false; CFader::setFadingIn(); m_currentlySelectedItem=0; m_flashSin=0; s_playId=NOT_PLAYING; m_state=SHOP_STATE__FADING_IN; m_mainUiYOffset=SHOP_STATE__SELECT_ITEM; m_pointerIcon=new ("MapPointer") CPointerIcon(); m_pointerIcon->snapToTarget(getPointerTarget()); CSoundMediator::setSong(CSoundMediator::SONG_SHOPSCREEN); CSoundMediator::playSong(); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CShopScene::shutdown() { CSoundMediator::dumpSong(); delete m_pointerIcon; m_guiCannotAffordFrame->shutdown(); m_guiConfirmPurchaseFrame->shutdown(); m_guiFrame->shutdown(); m_spriteBank->dump(); delete m_spriteBank; m_font->dump(); delete m_font; MemFree(m_image); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CShopScene::render() { SHOPITEM *shopItem; int i,x,y,gap; POLY_FT4 *ft4; renderUi(); shopItem=s_shopItems; x=SHOP_ICON_XBASE; y=SHOP_ICON_YBASE; gap=SHOP_ICON_WIDTH/(SHOP_ICON_ITEMS_PER_ROW-1); for(i=0;igetFrameHeader(shopItem->m_frame); ft4=m_spriteBank->printFT4(fh,x-fh->W/2,y,0,0,5); // Cursor? if(i==m_currentlySelectedItem) { if(!CFader::isFading()) { if(m_state==SHOP_STATE__SELECT_ITEM) { m_pointerIcon->render(); } // Flash selected item int rgb=((msin(m_flashSin)*SHOP_ICON_FLASH_COLOUR_RANGE)>>12)+SHOP_ICON_FLASH_COLOUR_BASE; setRGB0(ft4,rgb,rgb,rgb); } } // Darken item if already bought if(!isItemAvailableToBuy(i)) { setRGB0(ft4,SHOP_ICON_PURCHASED_RGB,SHOP_ICON_PURCHASED_RGB,SHOP_ICON_PURCHASED_RGB); } shopItem++; if(i%SHOP_ICON_ITEMS_PER_ROW==SHOP_ICON_ITEMS_PER_ROW-1) { x=SHOP_ICON_XBASE; y+=SHOP_ICON_Y_GAP; } else { x+=gap; } } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ DVECTOR CShopScene::getPointerTarget() { int i,x,y,gap; x=SHOP_ICON_XBASE; y=SHOP_ICON_YBASE; gap=SHOP_ICON_WIDTH/(SHOP_ICON_ITEMS_PER_ROW-1); for(i=0;ithink(_frames); pad=PadGetDown(0); if(pad&PAD_LEFT) { m_currentlySelectedItem--; if(m_currentlySelectedItem<0) { m_currentlySelectedItem=NUM_SHOP_ITEM_IDS-1; } m_flashSin=0; playSound(CSoundMediator::SFX_FRONT_END__MOVE_CURSOR); m_pointerIcon->setTarget(getPointerTarget()); } else if(pad&PAD_RIGHT) { m_currentlySelectedItem++; if(m_currentlySelectedItem>=NUM_SHOP_ITEM_IDS) { m_currentlySelectedItem=0; } m_flashSin=0; playSound(CSoundMediator::SFX_FRONT_END__MOVE_CURSOR); m_pointerIcon->setTarget(getPointerTarget()); } else if(m_pointerIcon->canPointerSelect()&&pad&PAD_CROSS) { if(isItemAvailableToBuy(m_currentlySelectedItem)) { int cost,available; cost=s_shopItems[m_currentlySelectedItem].m_cost; available=CGameSlotManager::getSlotData()->getNumberOfKelpTokensHeld(); if(available>=cost) { playSound(CSoundMediator::SFX_FRONT_END__SELECT); m_state=SHOP_STATE__CONFIRM_PURCHASE; m_queryAnswer=ANSWER_NONE; m_guiConfirmPurchaseFrame->select(); } else { playSound(CSoundMediator::SFX_FRONT_END__ERROR); m_state=SHOP_STATE__CANNOT_AFFORD_ITEM; m_queryAnswer=ANSWER_NONE; m_guiCannotAffordFrame->select(); } } else { playSound(CSoundMediator::SFX_FRONT_END__ERROR); } } else if(pad&PAD_TRIANGLE) { m_readyToExit=true; CFader::setFadingOut(); if(s_gotoPartyScreen) { // Go to save screen, followed by party screen s_gotoPartyScreen=false; CSaveScene::setNextScene(CSaveScene::NEXTSCENE_PARTY); GameState::setNextScene(&SaveScene); } else { GameState::setNextScene(&MapScene); } } m_guiFrame->think(_frames); } else if(m_state==SHOP_STATE__CONFIRM_PURCHASE) { m_guiConfirmPurchaseFrame->think(_frames); if(m_queryAnswer==ANSWER_YES) { CGameSlotManager::getSlotData()->buyPartyItem(m_currentlySelectedItem); CGameSlotManager::getSlotData()->useKelpTokens(s_shopItems[m_currentlySelectedItem].m_cost); m_state=SHOP_STATE__SELECT_ITEM; m_guiConfirmPurchaseFrame->unselect(); } else if(m_queryAnswer==ANSWER_NO) { m_state=SHOP_STATE__SELECT_ITEM; m_guiConfirmPurchaseFrame->unselect(); } } else if(m_state==SHOP_STATE__CANNOT_AFFORD_ITEM) { m_guiCannotAffordFrame->think(_frames); if(m_queryAnswer==ANSWER_OK) { m_state=SHOP_STATE__SELECT_ITEM; m_guiCannotAffordFrame->unselect(); } } m_flashSin=(m_flashSin+(_frames*SHOP_ICON_FLASH_SPEED))&4095; // Slide the main UI menu about.. if(m_state!=SHOP_STATE__SELECT_ITEM||m_readyToExit) { m_mainUiYOffset+=30*_frames; if(m_mainUiYOffset>MAIN_UI_MAX_Y_OFFSET) { m_mainUiYOffset=MAIN_UI_MAX_Y_OFFSET; } } else { m_mainUiYOffset-=30*_frames; if(m_mainUiYOffset<0) { m_mainUiYOffset=0; } } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int CShopScene::readyToShutdown() { return m_readyToExit&&!CFader::isFading(); } /*---------------------------------------------------------------------- Function: Purpose: Makes the game go to the party scene rather than the map scene after the shop has been exited Params: Returns: ---------------------------------------------------------------------- */ void CShopScene::setGotoPartyScreen() { s_gotoPartyScreen=true; } /*---------------------------------------------------------------------- Function: Purpose: Ugh... I *really* hope this works ok with all languages, otherwise it might just be easier to start again :/ Params: Returns: ---------------------------------------------------------------------- */ void CShopScene::renderUi() { int xbase,ybase; SpriteBank *sb; int w1,w2,w3,instructionsWidth,instructionsXBase; int maxInstructionsWidth; sFrameHdr *fh1,*fh2; int x,y; char buf[100]; m_font->setPrintArea(SHOP_QUERY_UI_X+10,SHOP_QUERY_UI_Y+5,SHOP_QUERY_UI_W-20,SHOP_QUERY_UI_H-10); m_font->setJustification(FontBank::JUST_CENTRE); if(m_state==SHOP_STATE__CONFIRM_PURCHASE) { int cost,available; char buf[100]; cost=s_shopItems[m_currentlySelectedItem].m_cost; available=CGameSlotManager::getSlotData()->getNumberOfKelpTokensHeld(); sprintf(buf,TranslationDatabase::getString(STR__SHOP_SCREEN__CONFIRM_PURCHASE),cost,available); m_font->print((SHOP_QUERY_UI_W-20)/2,0,buf); m_guiConfirmPurchaseFrame->render(); } else if(m_state==SHOP_STATE__CANNOT_AFFORD_ITEM) { int cost,available; char buf[100]; cost=s_shopItems[m_currentlySelectedItem].m_cost; available=CGameSlotManager::getSlotData()->getNumberOfKelpTokensHeld(); sprintf(buf,TranslationDatabase::getString(STR__SHOP_SCREEN__CANNOT_AFFORD_PURCHASE),cost,available); m_font->print((SHOP_QUERY_UI_W-20)/2,0,buf); m_guiCannotAffordFrame->render(); } m_font->setPrintArea(0,0,512,256); m_guiFrame->setObjectXYWH(SHOP_MAIN_UI_X,SHOP_MAIN_UI_Y+m_mainUiYOffset,SHOP_MAIN_UI_W,SHOP_MAIN_UI_H); xbase=SHOP_MAIN_UI_X; ybase=SHOP_MAIN_UI_Y+m_mainUiYOffset; sb=CGameScene::getSpriteBank(); // Instructions m_font->setJustification(FontBank::JUST_LEFT); w1=m_font->getStringWidth(STR__SHOP_SCREEN__LEFT_RIGHT_TO_SELECT_ITEM); w2=m_font->getStringWidth(STR__SHOP_SCREEN__CROSS_TO_PURCHASE); w3=m_font->getStringWidth(STR__SHOP_SCREEN__TRIANGLE_TO_EXIT); instructionsWidth=w1; if(w2>instructionsWidth)instructionsWidth=w2; if(w3>instructionsWidth)instructionsWidth=w3; instructionsXBase=SHOP_MAIN_UI_W-instructionsWidth-SHOP_XBORDER; x=xbase+instructionsXBase; y=ybase+SHOP_INSTRUCTIONS_Y_BASE; m_font->print(x,y,STR__SHOP_SCREEN__LEFT_RIGHT_TO_SELECT_ITEM); fh1=sb->getFrameHeader(FRM__BUTL); fh2=sb->getFrameHeader(FRM__BUTR); x-=SHOP_SPACE_BETWEEN_INSTRUCTIONS_AND_BUTTONS+fh2->W; y+=SHOP_Y_BUTTON_OFFSET_FORM_TOP_OF_TEXT; sb->printFT4(fh2,x,y,0,0,0); x-=SHOP_GAP_BETWEEN_INSTRUCTION_BUTTONS+fh1->W; sb->printFT4(fh1,x,y,0,0,0); maxInstructionsWidth=xbase+SHOP_MAIN_UI_Y-x; x=xbase+instructionsXBase; y=ybase+SHOP_INSTRUCTIONS_Y_BASE+SHOP_Y_GAP_BETWEEN_INSTRUCTION_LINES; m_font->print(x,y,STR__SHOP_SCREEN__CROSS_TO_PURCHASE); fh1=sb->getFrameHeader(FRM__BUTX); x-=SHOP_SPACE_BETWEEN_INSTRUCTIONS_AND_BUTTONS+fh2->W; y+=SHOP_Y_BUTTON_OFFSET_FORM_TOP_OF_TEXT; sb->printFT4(fh1,x-1,y,0,0,0); x=xbase+instructionsXBase; y=ybase+SHOP_INSTRUCTIONS_Y_BASE+(SHOP_Y_GAP_BETWEEN_INSTRUCTION_LINES*2); m_font->print(x,y,STR__SHOP_SCREEN__TRIANGLE_TO_EXIT); fh1=sb->getFrameHeader(FRM__BUTT); x-=SHOP_SPACE_BETWEEN_INSTRUCTIONS_AND_BUTTONS+fh2->W; y+=SHOP_Y_BUTTON_OFFSET_FORM_TOP_OF_TEXT; sb->printFT4(fh1,x-1,y,0,0,0); // Item price int x1,x2; x1=SHOP_XBORDER; x2=SHOP_MAIN_UI_Y-maxInstructionsWidth-(SHOP_XBORDER*1); m_font->setJustification(FontBank::JUST_CENTRE); if(isItemAvailableToBuy(m_currentlySelectedItem)) { SHOPITEM *shopItem; shopItem=&s_shopItems[m_currentlySelectedItem]; fh1=m_spriteBank->getFrameHeader(shopItem->m_frame); x=xbase+SHOP_ITEM_X_POS; y=ybase+SHOP_ITEM_Y_POS; sb->printFT4(fh1,x,y,0,0,0); x1+=32; m_font->setPrintArea(xbase+x1,ybase,x2-x1,100); m_font->print((x2-x1)/2,SHOP_PRICE_Y_GAP_FROM_TOP,STR__SHOP_SCREEN__PRICE); sprintf(buf,"%d",shopItem->m_cost); m_font->print((x2-x1)/2,SHOP_PRICE_Y_GAP_FROM_TOP+m_font->getStringHeight(STR__SHOP_SCREEN__PRICE),buf); } else { m_font->setPrintArea(xbase+x1,ybase,x2-x1,100); m_font->print((x2-x1)/2,SHOP_PRICE_Y_GAP_FROM_TOP,STR__SHOP_SCREEN__ITEM_ALREADY_PURCHASED); } m_font->setPrintArea(0,0,512,256); // Available token count x=xbase+SHOP_TOKEN_COUNT_X_POS; y=ybase+SHOP_TOKEN_COUNT_Y_POS; fh1=m_spriteBank->getFrameHeader(FRM_SMALLTOKEN); m_spriteBank->printFT4(fh1,x,y,0,0,0); x+=fh1->W; sprintf(buf,"x%d",CGameSlotManager::getSlotData()->getNumberOfKelpTokensHeld()); m_font->setJustification(FontBank::JUST_LEFT); m_font->print(x,y,buf); m_guiFrame->render(); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int CShopScene::isItemAvailableToBuy(int _itemNumber) { return !CGameSlotManager::getSlotData()->isPartyItemHeld(_itemNumber); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CShopScene::playSound(int _sfxId) { if(s_playId!=NOT_PLAYING) { CSoundMediator::stopAndUnlockSfx(s_playId); } s_playId=CSoundMediator::playSfx((CSoundMediator::SFXID)_sfxId,true); /* if(s_playId) { PAUL_DBGMSG("Didn't play..!?"); } */ } /*=========================================================================== end */