/*========================================================================= pmodes.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "player\player.h" #ifndef __PLAYER__PSJUMP_H__ #include "player\psjump.h" #endif #ifndef __PLAYER__PSRUN_H__ #include "player\psrun.h" #endif #ifndef __PLAYER__PSFALL_H__ #include "player\psfall.h" #endif #ifndef __PLAYER__PSIDLE_H__ #include "player\psidle.h" #endif #ifndef __PLAYER__PSBUTT_H__ #include "player\psbutt.h" #endif #ifndef __PLAYER__PSCHOP_H__ #include "player\pschop.h" #endif #ifndef __PLAYER__PSDUCK_H__ #include "player\psduck.h" #endif #ifndef __GAME_GAMESLOT_H__ #include "game\gameslot.h" #endif /* Std Lib ------- */ /* Data ---- */ /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ CPlayerStateIdle stateIdle; CPlayerStateJump stateJump; CPlayerStateRun stateRun; CPlayerStateFall stateFall; CPlayerStateFallFar stateFallFar; CPlayerStateButtBounce stateButtBounce; CPlayerStateButtBounceFall stateButtBounceFall; CPlayerStateButtBounceLand stateButtBounceLand; CPlayerStateChop stateChop; CPlayerStateRunChop stateRunChop; CPlayerStateAirChop stateAirChop; CPlayerStateDuck stateDuck; CPlayerStateSoakUp stateSoackUp; CPlayerStateGetUp stateGetup; CPlayer::PlayerMode CPlayer::s_modes[NUM_PLAYERMODES]= { // // Basic player mode. No attack, only butt bounce // { { { 8, // PM__JUMP_VELOCITY 10, // PM__MAX_JUMP_FRAMES 20, // PM__MAX_SAFE_FALL_FRAMES 4, // PM__GRAVITY_VALUE 8, // PM__TERMINAL_VELOCITY 8, // PM__MAX_RUN_VELOCITY 4, // PM__RUN_SPEEDUP 2, // PM__RUN_REVERSESLOWDOWN 1, // PM__RUN_SLOWDOWN } }, { &stateIdle, // STATE_IDLE &stateJump, // STATE_JUMP &stateRun, // STATE_RUN &stateFall, // STATE_FALL &stateFallFar, // STATE_FALLFAR &stateButtBounce, // STATE_BUTTBOUNCE &stateButtBounceFall, // STATE_BUTTFALL &stateButtBounceLand, // STATE_BUTTLAND NULL, // STATE_ATTACK NULL, // STATE_RUNATTACK NULL, // STATE_AIRATTACK &stateDuck, // STATE_DUCK &stateSoackUp, // STATE_SOAKUP &stateGetup, // STATE_GETUP } }, // // Full unarmed player mode. With butt bounce and karate chop // { { { 8, // PM__JUMP_VELOCITY 10, // PM__MAX_JUMP_FRAMES 20, // PM__MAX_SAFE_FALL_FRAMES 4, // PM__GRAVITY_VALUE 8, // PM__TERMINAL_VELOCITY 8, // PM__MAX_RUN_VELOCITY 4, // PM__RUN_SPEEDUP 2, // PM__RUN_REVERSESLOWDOWN 1, // PM__RUN_SLOWDOWN } }, { &stateIdle, // STATE_IDLE &stateJump, // STATE_JUMP &stateRun, // STATE_RUN &stateFall, // STATE_FALL &stateFallFar, // STATE_FALLFAR &stateButtBounce, // STATE_BUTTBOUNCE &stateButtBounceFall, // STATE_BUTTFALL &stateButtBounceLand, // STATE_BUTTLAND &stateChop, // STATE_ATTACK &stateRunChop, // STATE_RUNATTACK &stateAirChop, // STATE_AIRATTACK &stateDuck, // STATE_DUCK &stateSoackUp, // STATE_SOAKUP &stateGetup, // STATE_GETUP } } }; /*=========================================================================== end */