/*========================================================================= nsshark.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NSSHARK_H__ #include "enemy\nsshark.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PROJECTL_PROJECTL_H__ #include "projectl\projectl.h" #endif #ifndef __ANIM_SHARKSUB_HEADER__ #include #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __SPR_SPRITES_H__ #include #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSubSharkEnemy::postInit() { m_state = SUB_SHARK_MINE_1; m_extendDir = EXTEND_RIGHT; m_npcPath.setPathType( CNpcPath::PONG_PATH ); m_salvoCount = 0; if ( CLevel::getIsBossRespawn() ) { m_health = CLevel::getBossHealth(); m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth ); } m_invulnerableTimer = 0; m_timerTimer = 0; m_salvoCount = 5; m_carryPlayer = false; m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) ); CNpcBossEnemy::postInit(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSubSharkEnemy::think( int _frames ) { if ( m_invulnerableTimer > 0 ) { m_invulnerableTimer -= _frames; } CNpcEnemy::think( _frames ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSubSharkEnemy::processMovement( int _frames ) { if ( m_movementTimer > 0 ) { m_movementTimer -= _frames; } switch( m_state ) { case SUB_SHARK_MINE_1: { if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true ); } if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SWIM; m_frame = 0; } if ( m_timerTimer <= 0 ) { if ( m_salvoCount > 0 ) { // drop mine CProjectile *projectile; projectile = CProjectile::Create(); projectile->init( Pos, 1024, CProjectile::PROJECTILE_MINE, CProjectile::PROJECTILE_FINITE_LIFE ); projectile->setGraphic( FRM__SHARKMINE ); m_salvoCount--; m_timerTimer = ( GameState::getOneSecondInFrames() >> 2 ) * ( 1 + ( ( 3 * m_health ) / m_data[m_type].initHealth ) ); } } if ( m_movementTimer <= 0 && m_salvoCount <= 0 ) { m_state++; m_timerTimer = 0; m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) ); m_salvoCount = 5; if ( m_state == SUB_SHARK_GOTO_CHARGE ) { s32 minX, maxX, minY, maxY; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &minY, &maxY ); m_targetPos.vx = minX; m_targetPos.vy = minY; } } s32 moveX = 0, moveY = 0; s32 moveVel = 0; s32 moveDist = 0; processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist ); if ( moveX > 0 ) { m_extendDir = EXTEND_RIGHT; } else { m_extendDir = EXTEND_LEFT; } Pos.vx += moveX; Pos.vy += moveY; break; } case SUB_SHARK_GOTO_CHARGE: { if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true ); } if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SWIM; m_frame = 0; } s32 distX, distY; distX = m_targetPos.vx - Pos.vx; distY = m_targetPos.vy - Pos.vy; if ( distX > 0 ) { m_extendDir = EXTEND_RIGHT; } else { m_extendDir = EXTEND_LEFT; } if( abs( distX ) < 10 && abs( distY ) < 10 ) { s32 minX, maxX, minY, maxY; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &minY, &maxY ); m_targetPos.vx = minX; m_targetPos.vy = maxY; m_state = SUB_SHARK_DROP; } else { processGenericGotoTarget( _frames, distX, distY, m_speed ); } break; } case SUB_SHARK_DROP: { if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true ); } if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SWIM; m_frame = 0; } s32 distX, distY; distX = m_targetPos.vx - Pos.vx; distY = m_targetPos.vy - Pos.vy; m_extendDir = EXTEND_RIGHT; if( abs( distY ) == 0 ) { m_state = SUB_SHARK_START_CHARGE; m_timerTimer = GameState::getOneSecondInFrames() >> 8; m_movementTimer = GameState::getOneSecondInFrames(); } else { processGenericGotoTarget( _frames, distX, distY, m_speed ); } break; } case SUB_SHARK_START_CHARGE: { if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_SHARK___CREAKING_ATTACK_SOUND, true ); } if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SPRINTOPEN; m_frame = 0; } if ( m_movementTimer <= 0 ) { s32 minX, maxX, minY, maxY; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &minY, &maxY ); m_targetPos.vx = maxX; m_targetPos.vy = maxY; m_state = SUB_SHARK_CHARGE; } if ( m_timerTimer > 0 ) { m_timerTimer -= _frames; } else { DVECTOR bubblePos = Pos; bubblePos.vx -= 20 + ( getRnd() % 30 ); bubblePos.vy -= getRnd() % 50; CFX::Create( CFX::FX_TYPE_BUBBLE_WATER, bubblePos ); if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_SPLASH, true ); } m_timerTimer = GameState::getOneSecondInFrames() >> 8; } break; } case SUB_SHARK_CHARGE: { if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true ); } if ( !m_carryPlayer && abs( playerXDist ) < 200 ) { if ( m_animNo != ANIM_SHARKSUB_CHOMP || !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_CHOMP; m_frame = 0; CSoundMediator::playSfx( CSoundMediator::SFX_SHARK___CHOMP ); } } else { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SPRINTOPEN; m_frame = 0; } } s32 distX, distY; distX = m_targetPos.vx - Pos.vx; distY = m_targetPos.vy - Pos.vy; if( abs( distX ) < 10 && abs( distY ) < 10 ) { s32 minX, maxX, minY, maxY; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &minY, &maxY ); m_targetPos.vx = maxX; m_targetPos.vy = minY; m_state = SUB_SHARK_END_CHARGE; } else { processGenericGotoTarget( _frames, distX, distY, m_speed << 2 ); } break; } case SUB_SHARK_END_CHARGE: { if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true ); } if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SWIM; m_frame = 0; } s32 distX, distY; distX = m_targetPos.vx - Pos.vx; distY = m_targetPos.vy - Pos.vy; if( abs( distX ) < 10 && abs( distY ) < 10 ) { m_state = SUB_SHARK_MINE_1; m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) ); } else { processGenericGotoTarget( _frames, distX, distY, m_speed ); } if ( m_carryPlayer ) { // spit out player CPlayer *player = GameScene.getPlayer(); player->setMode( m_oldPlayerMode ); m_carryPlayer = false; DVECTOR move; move.vx = 16 * _frames; move.vy = -16 * _frames; player->shove( move ); player->setMoveVelocity( &move ); } break; } } if ( m_carryPlayer ) { CPlayer *player = GameScene.getPlayer(); player->setPos( Pos ); } /*if ( !m_animPlaying ) { if ( playerXDistSqr + playerYDistSqr < 100 && !m_salvoCount ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SWIPE; m_frame = 0; } else { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SWIM; m_frame = 0; } } if ( m_timerTimer <= 0 ) { if ( m_salvoCount > 0 ) { // drop mine CProjectile *projectile; projectile = CProjectile::Create(); projectile->init( Pos, 1024, CProjectile::PROJECTILE_MINE, CProjectile::PROJECTILE_FINITE_LIFE ); projectile->setGraphic( FRM__SHARKMINE ); m_salvoCount--; m_timerTimer = ( GameState::getOneSecondInFrames() >> 2 ) * ( 1 + ( ( 3 * m_health ) / m_data[m_type].initHealth ) ); } } if ( m_movementTimer > 0 ) { m_movementTimer -= _frames; } s32 moveX = 0, moveY = 0; s32 moveVel = 0; s32 moveDist = 0; processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist ); if ( moveX > 0 ) { m_extendDir = EXTEND_RIGHT; } else { m_extendDir = EXTEND_LEFT; } Pos.vx += moveX; Pos.vy += moveY; if ( m_movementTimer <= 0 && m_salvoCount < 1 ) { m_controlFunc = NPC_CONTROL_CLOSE; }*/ /*if ( m_extendDir == EXTEND_RIGHT ) { s32 xDist = 600 - Pos.vx; s32 xDistSqr = xDist * xDist; s32 yDist = m_base.vy - Pos.vy; s32 yDistSqr = yDist * yDist; if ( ( xDistSqr + yDistSqr ) > 100 ) { processGenericGotoTarget( _frames, xDist, yDist, m_speed ); } else { m_extendDir = EXTEND_LEFT; if ( m_movementTimer <= 0 ) { m_controlFunc = NPC_CONTROL_CLOSE; } } } else { s32 xDist = 100 - Pos.vx; s32 xDistSqr = xDist * xDist; s32 yDist = m_base.vy - Pos.vy; s32 yDistSqr = yDist * yDist; if ( ( xDistSqr + yDistSqr ) > 100 ) { processGenericGotoTarget( _frames, xDist, yDist, m_speed ); } else { m_extendDir = EXTEND_RIGHT; if ( m_movementTimer <= 0 ) { m_controlFunc = NPC_CONTROL_CLOSE; } } }*/ } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /*void CNpcSubSharkEnemy::processClose( int _frames ) { if ( m_state != SUB_SHARK_SWALLOW ) { if ( playerXDist > 0 ) { m_extendDir = EXTEND_RIGHT; } else { m_extendDir = EXTEND_LEFT; } } switch( m_state ) { case SUB_SHARK_MINE_1: case SUB_SHARK_MINE_2: { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SWIM; m_frame = 0; } processGenericGotoTarget( _frames, playerXDist, 0, m_speed ); s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( Pos.vx < minX || Pos.vx > maxX || playerXDistSqr < 100 ) { // fire at player m_salvoCount = 5; m_state++; m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) ); m_controlFunc = NPC_CONTROL_MOVEMENT; } break; } case SUB_SHARK_CYCLE: { // charge player if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SPRINTOPEN; m_frame = 0; } processGenericGotoTarget( _frames, playerXDist, 0, NPC_SUB_SHARK_HIGH_SPEED ); s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( Pos.vx < minX || Pos.vx > maxX || playerXDistSqr < 10000 ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_CHOMP; m_frame = 0; m_state = SUB_SHARK_SWALLOW; } break; } case SUB_SHARK_SWALLOW: { // if ( collision ) // else s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( m_extendDir == EXTEND_RIGHT ) { //s32 xDist = 600 - Pos.vx; s32 xDist = maxX - Pos.vx; s32 xDistSqr = xDist * xDist; if ( xDistSqr > 100 ) { processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED ); } else { m_extendDir = EXTEND_LEFT; } } else { //s32 xDist = 100 - Pos.vx; s32 xDist = minX - Pos.vx; s32 xDistSqr = xDist * xDist; if ( xDistSqr > 100 ) { processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED ); } else { m_extendDir = EXTEND_RIGHT; } } if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SWIM; m_frame = 0; m_controlFunc = NPC_CONTROL_MOVEMENT; m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) ); m_state = SUB_SHARK_MINE_1; } break; } } }*/ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSubSharkEnemy::processShot( int _frames ) { switch( m_data[m_type].shotFunc ) { case NPC_SHOT_NONE: { // do nothing break; } case NPC_SHOT_GENERIC: { if ( m_carryPlayer ) { // spit out player CPlayer *player = GameScene.getPlayer(); player->setMode( m_oldPlayerMode ); m_carryPlayer = false; DVECTOR move; move.vx = 16 * _frames; move.vy = -16 * _frames; player->shove( move ); player->setMoveVelocity( &move ); } switch ( m_state ) { case NPC_GENERIC_HIT_CHECK_HEALTH: { m_health -= 3; if ( m_health <= 0 ) { m_state = NPC_GENERIC_HIT_DEATH_START; m_isDying = true; } else { m_state = NPC_GENERIC_HIT_RECOIL; m_animPlaying = true; m_animNo = m_data[m_type].recoilAnim; m_frame = 0; m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth ); } break; } case NPC_GENERIC_HIT_RECOIL: { m_invulnerableTimer = 2 * GameState::getOneSecondInFrames(); if ( !m_animPlaying ) { m_state = 0; m_controlFunc = NPC_CONTROL_MOVEMENT; } break; } case NPC_GENERIC_HIT_DEATH_START: { CNpcEnemy::processShotDeathStart( _frames ); break; } case NPC_GENERIC_HIT_DEATH_END: { if ( !m_animPlaying ) { CNpcEnemy::processShotDeathEnd( _frames ); if ( isSetToShutdown() ) { CGameScene::setBossHasBeenKilled(); } } break; } } break; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSubSharkEnemy::shutdown() { CLevel::setIsBossRespawn( true ); if ( m_state != NPC_GENERIC_HIT_DEATH_END ) { CLevel::setBossHealth( m_health ); } else { CLevel::setBossHealth( 0 ); } CNpcBossEnemy::shutdown(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSubSharkEnemy::render() { SprFrame = NULL; if ( m_isActive ) { CEnemyThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed); m_actorGfx->RotateScale( SprFrame, renderPos, 0, 4096, 4096 ); sBBox boundingBox = m_actorGfx->GetBBox(); setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) ); setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 ); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSubSharkEnemy::collidedWith(CThing *_thisThing) { if ( m_isActive && !m_isCaught && !m_isDying ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { CPlayer *player = (CPlayer *) _thisThing; ATTACK_STATE playerState = player->getAttackState(); if(playerState==ATTACK_STATE__NONE) { if ( !player->isRecoveringFromHit() ) { CPlayer *player = GameScene.getPlayer(); if ( !player->isRecoveringFromHit() && !m_carryPlayer ) { player->takeDamage( m_data[m_type].damageToUserType,REACT__GET_DIRECTION_FROM_THING,(CThing*)this ); } if ( m_state == SUB_SHARK_CHARGE && player->getMode() != PLAYER_MODE_SWALLOW && player->getMode() != PLAYER_MODE_DEAD ) { m_carryPlayer = true; m_oldPlayerMode = player->getMode(); player->setMode( PLAYER_MODE_SWALLOW ); } } } else if ( m_invulnerableTimer <= 0 ) { // player is attacking, respond appropriately if ( m_controlFunc != NPC_CONTROL_SHOT ) { if(playerState==ATTACK_STATE__BUTT_BOUNCE) { player->justButtBouncedABadGuy(); } m_controlFunc = NPC_CONTROL_SHOT; m_state = NPC_GENERIC_HIT_CHECK_HEALTH; drawAttackEffect(); } } break; } case TYPE_ENEMY: { CNpcEnemy *enemy = (CNpcEnemy *) _thisThing; if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() ) { processEnemyCollision( _thisThing ); } break; } default: ASSERT(0); break; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// s32 CNpcSubSharkEnemy::getFrameShift( int _frames ) { if ( m_state == SUB_SHARK_START_CHARGE ) { return( ( _frames << 8 ) << 1 ); } else { return( ( _frames << 8 ) >> 1 ); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSubSharkEnemy::setupWaypoints( sThingActor *ThisActor ) { u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor)); u16 newXPos, newYPos; m_npcPath.setWaypointCount( ThisActor->PointCount - 1 ); newXPos = (u16) *PntList; setWaypointPtr( PntList ); PntList++; newYPos = (u16) *PntList; PntList++; setStartPos( newXPos, newYPos ); if ( ThisActor->PointCount > 1 ) { newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; setHeading( newXPos, newYPos ); } s32 minX, maxX, minY, maxY; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &minY, &maxY ); m_thinkArea.x1 = minX; m_thinkArea.x2 = maxX; m_thinkArea.y1 = minY; m_thinkArea.y2 = maxY; m_npcPath.setWaypointCount( ThisActor->PointCount - 2 ); }