/*========================================================================= nsjback.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NSJBACK_H__ #include "enemy\nsjback.h" #endif #ifndef __JELLFISH_JELLFISH_H__ #include "jellfish\jellfish.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSmallJellyfishBackgroundEnemy::postInit() { CNpcSmallJellyfishEnemy::postInit(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool CNpcSmallJellyfishBackgroundEnemy::processSensor() { // no sensor return( false ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSmallJellyfishBackgroundEnemy::processMovement( int _frames ) { // change direction? DVECTOR renderPos; DVECTOR const &offset = CLevel::getCameraPos(); renderPos.vx = Pos.vx - offset.vx; renderPos.vy = Pos.vy - offset.vy; if ( renderPos.vx < -50 || renderPos.vx > VidGetScrW() + 50 || renderPos.vy < -50 || renderPos.vy > VidGetScrH() + 50 ) { setToShutdown(); return; } if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() ) { if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() ) { u8 directionChange = getRnd() % 100; if ( directionChange == 0 ) { CPlayer *player = GameScene.getPlayer(); if ( player->isHoldingNet() ) { if ( ( getRnd() % 4 ) == 0 ) { m_targetHeading = ratan2( playerYDist, playerXDist ); } else { m_targetHeading += -1024 + ( getRnd() % 2049 ); } } else { m_targetHeading += -1024 + ( getRnd() % 2049 ); } } } } s32 moveX, moveY, moveDist, moveVel; s16 decDir, incDir; s16 maxTurnRate = m_data[m_type].turnSpeed; decDir = m_heading - m_targetHeading; if ( decDir < 0 ) { decDir += ONE; } incDir = m_targetHeading - m_heading; if ( incDir < 0 ) { incDir += ONE; } if ( decDir < incDir ) { moveDist = -decDir; } else { moveDist = incDir; } if ( moveDist < -maxTurnRate ) { moveDist = -maxTurnRate; } else if ( moveDist > maxTurnRate ) { moveDist = maxTurnRate; } m_heading += moveDist; m_heading &= 4095; s32 preShiftX = _frames * m_speed * rcos( m_heading ); s32 preShiftY = _frames * m_speed * rsin( m_heading ); moveX = preShiftX >> 12; if ( !moveX && preShiftX ) { moveX = preShiftX / abs( preShiftX ); } moveY = preShiftY >> 12; if ( !moveY && preShiftY ) { moveY = preShiftY / abs( preShiftY ); } moveVel = ( _frames * m_speed ) << 8; /*if ( processGroundCollisionReverse( &moveX, &moveY ) ) { m_targetHeading += 1024; m_targetHeading &= 4095; }*/ processMovementModifier( _frames, moveX, moveY, moveVel, moveDist ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSmallJellyfishBackgroundEnemy::shutdown() { CNpcSmallJellyfishEnemy::shutdown(); CJellyfishGenerator::decCounter(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSmallJellyfishBackgroundEnemy::processUserCollision( CThing *thisThing ) { DVECTOR const &otherPos = thisThing->getPos(); DVECTOR otherDelta = thisThing->getPosDelta(); s32 xDist = Pos.vx - otherPos.vx; s32 yDist = Pos.vy - otherPos.vy; s16 headingFromTarget = ratan2( yDist, xDist ); if ( ( xDist > 0 && otherDelta.vx < 0 ) || ( xDist < 0 && otherDelta.vx > 0 ) ) { otherDelta.vx = -otherDelta.vx; } if ( ( yDist > 0 && otherDelta.vy < 0 ) || ( yDist < 0 && otherDelta.vy > 0 ) ) { otherDelta.vy = -otherDelta.vy; } if ( !otherDelta.vx && !otherDelta.vy ) { if ( !xDist ) { xDist = 1; } if ( !yDist ) { yDist = 1; } otherDelta.vx = ( 1 * xDist ) / abs( xDist ); otherDelta.vy = ( 1 * yDist ) / abs( yDist ); } Pos.vx += otherDelta.vx; Pos.vy += otherDelta.vy; m_targetHeading = m_heading = headingFromTarget; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSmallJellyfishBackgroundEnemy::render() { SprFrame = NULL; if ( m_isActive ) { CEnemyThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM_JELLYFISH1_SWIM1 + ( m_frame >> 8 ),renderPos.vx,renderPos.vy,4096,4096,m_drawRotation,15); setRGB0( SprFrame, 255, 128, 255 ); // Let me know if these change! ALso ket me know when the different coloured ones go in pls! (pkg) // get xmax, xmin, ymax, ymin s32 XMax; s32 XMin; s32 YMax; s32 YMin; XMin=SprFrame->x0; if (XMin>SprFrame->x1) XMin=SprFrame->x1; if (XMin>SprFrame->x2) XMin=SprFrame->x2; if (XMin>SprFrame->x3) XMin=SprFrame->x3; XMax=SprFrame->x0; if (XMaxx1) XMax=SprFrame->x1; if (XMaxx2) XMax=SprFrame->x2; if (XMaxx3) XMax=SprFrame->x3; YMin=SprFrame->y0; if (YMin>SprFrame->y1) YMin=SprFrame->y1; if (YMin>SprFrame->y2) YMin=SprFrame->y2; if (YMin>SprFrame->y3) YMin=SprFrame->y3; YMax=SprFrame->y0; if (YMaxy1) YMax=SprFrame->y1; if (YMaxy2) YMax=SprFrame->y2; if (YMaxy3) YMax=SprFrame->y3; XMax -= renderPos.vx; XMin -= renderPos.vx; YMax -= renderPos.vy; YMin -= renderPos.vy; setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) ); setCollisionCentreOffset( ( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 ); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// u8 CNpcSmallJellyfishBackgroundEnemy::hasBeenAttacked() { // do nothing return( false ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSmallJellyfishBackgroundEnemy::collidedWith( CThing *_thisThing ) { // do nothing }