/*========================================================================= pause.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "system\vid.h" #include "game\pause.h" #ifndef __GFX_FONT_H__ #include "gfx\font.h" #endif #ifndef __GFX_SPRBANK_H__ #include "gfx\sprbank.h" #endif #ifndef __GUI_GFRAME_H__ #include "gui\gframe.h" #endif #ifndef __GUI_GFACTORY_H__ #include "gui\gfactory.h" #endif #ifndef __GUI_GTEXTBOX_H__ #include "gui\gtextbox.h" #endif #ifndef __GUI_GBUTTON_H__ #include "gui\gbutton.h" #endif #ifndef __MEMORY_HEADER__ #include "mem\memory.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __GAME_GAMESLOT_H__ #include "game\gameslot.h" #endif #ifndef __PAD_PADS_H__ #include "pad/pads.h" #endif #ifndef __PAD_VIBE_H__ #include "pad\vibe.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __STRING_ENUMS__ #include #endif #ifndef __SPR_SPRITES_H__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ static const int FRAME_WIDTH =352; static const int FRAME_HEIGHT =160-64; static const int TEXT_BOX_WIDTH =200; static const int TEXT_BOX_HEIGHT =20; static const int TEXT_SPACING =16; extern int newmode; extern int invincibleSponge; int inv_data[]={0,1,-1}; static CGUITextReadout::TextReadoutData s_yesNoReadoutData[2]={{0,STR__OFF},{1,STR__ON}}; static CGUIGroupFrame *s_vibFrame; void CPauseMenu::init() { int ypos; CGUITextBox *tb; // MAIN MENU m_pauseGuiFrame=new ("Conversation GUI") CGUIControlFrame(); m_pauseGuiFrame->init(0); m_pauseGuiFrame->setObjectXYWH((INGAME_SCREENW-FRAME_WIDTH)/2,(INGAME_SCREENH-FRAME_HEIGHT)/2,FRAME_WIDTH,FRAME_HEIGHT); m_pauseGuiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER); ypos=TEXT_SPACING/3; tb=new ("textbox") CGUITextBox(); tb->init(m_pauseGuiFrame); tb->setObjectXYWH((FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT); tb->setText(STR__PAUSE_MENU__GAME_PAUSED); ypos+=TEXT_SPACING*2; CGUIFactory::createValueButtonFrame(m_pauseGuiFrame, (FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT, STR__PAUSE_MENU__CONTINUE, &m_responseFlag,RESPONSE__CONTINUE); ypos+=TEXT_SPACING; { // Vibration toggle CGUIGroupFrame *fr; CGUITextBox *tb; CGUIValueButton *vb; CGUITextReadout *tr; fr=new ("frame") CGUIGroupFrame(); fr->init(m_pauseGuiFrame); fr->setObjectXYWH((FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT); tb=new ("textbox") CGUITextBox(); tb->init(fr); tb->setObjectXYWH(0,0,(TEXT_BOX_WIDTH/3)*2,TEXT_BOX_HEIGHT); tb->setText(STR__PAUSE_MENU__VIBRATION); vb=new ("valuebutton") CGUIValueButton(); vb->init(fr); vb->setButtonTarget(&m_vibrationChangeFlag); vb->setButtonValue(true); tr=new ("textreadout") CGUITextReadout(); tr->init(fr); tr->setObjectXYWH((TEXT_BOX_WIDTH/3)*2,0,(TEXT_BOX_WIDTH/3)*1,TEXT_BOX_HEIGHT); tr->setReadoutTarget(&m_vibrationState); tr->setReadoutData(s_yesNoReadoutData); s_vibFrame=fr; } ypos+=TEXT_SPACING; CGUIFactory::createValueButtonFrame(m_pauseGuiFrame, (FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT, STR__PAUSE_MENU__QUIT, &m_responseFlag,RESPONSE__QUIT); #ifdef __VERSION_DEBUG__o ypos+=8; CGUIFactory::createCycleButtonFrame(m_pauseGuiFrame, (FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT, STR__INVINCIBILE_SPONGEBOB, &invincibleSponge,inv_data,s_yesNoReadoutData); ypos+=TEXT_SPACING; #if defined (__USER_paul__) || defined (__USER_charles__) CGUIFactory::createValueButtonFrame(m_pauseGuiFrame, (FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT, STR__DEBUG__BASICUNARMED_MODE, &newmode,PLAYER_MODE_BASICUNARMED); ypos+=8; CGUIFactory::createValueButtonFrame(m_pauseGuiFrame, (FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT, STR__DEBUG__FULLUNARMED_MODE, &newmode,PLAYER_MODE_FULLUNARMED); ypos+=8; CGUIFactory::createValueButtonFrame(m_pauseGuiFrame, (FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT, STR__DEBUG__BALLOON_MODE, &newmode,PLAYER_MODE_BALLOON); ypos+=8; CGUIFactory::createValueButtonFrame(m_pauseGuiFrame, (FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT, STR__DEBUG__BUBBLEMIXTURE_MODE, &newmode,PLAYER_MODE_BUBBLE_MIXTURE); ypos+=8; CGUIFactory::createValueButtonFrame(m_pauseGuiFrame, (FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT, STR__DEBUG__NET_MODE, &newmode,PLAYER_MODE_NET); ypos+=8; CGUIFactory::createValueButtonFrame(m_pauseGuiFrame, (FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT, STR__DEBUG__CORALBLOWER_MODE, &newmode,PLAYER_MODE_CORALBLOWER); ypos+=8; CGUIFactory::createValueButtonFrame(m_pauseGuiFrame, (FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT, STR__DEBUG__JELLYLAUNCHER_MODE, &newmode,PLAYER_MODE_JELLY_LAUNCHER); ypos+=8; CGUIFactory::createValueButtonFrame(m_pauseGuiFrame, (FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT, STR__DEBUG__DEAD_MODE, &newmode,PLAYER_MODE_DEAD); #endif #endif // CONFIRM QUIT MENU m_confirmQuitGuiFrame=new ("Conversation GUI") CGUIControlFrame(); m_confirmQuitGuiFrame->init(0); m_confirmQuitGuiFrame->setObjectXYWH((INGAME_SCREENW-FRAME_WIDTH)/2,(INGAME_SCREENH-FRAME_HEIGHT)/2,FRAME_WIDTH,FRAME_HEIGHT); m_confirmQuitGuiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER); ypos=TEXT_SPACING/3; tb=new ("textbox") CGUITextBox(); tb->init(m_confirmQuitGuiFrame); tb->setObjectXYWH((FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT); tb->setText(STR__PAUSE_MENU__CONFIRM_QUIT); ypos+=TEXT_SPACING*2; CGUIFactory::createValueButtonFrame(m_confirmQuitGuiFrame, (FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT, STR__NO, &m_responseFlag,RESPONSE__CONFIRM_QUIT_NO); ypos+=TEXT_SPACING; CGUIFactory::createValueButtonFrame(m_confirmQuitGuiFrame, (FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT, STR__YES, &m_responseFlag,RESPONSE__CONFIRM_QUIT_YES); m_fontBank=new ("PauseMenuFont") FontBank(); m_fontBank->initialise(&standardFont); m_active=false; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPauseMenu::shutdown() { m_fontBank->dump(); delete m_fontBank; m_confirmQuitGuiFrame->shutdown(); m_pauseGuiFrame->shutdown(); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPauseMenu::select() { int chapter,level; m_active=true; m_padDebounce=true; m_currentState=STATE__MAIN_MENU; m_responseFlag=RESPONSE__WAITING; m_vibrationChangeFlag=false; m_vibrationState=PadGetVibrationIsTurnedOn(0); m_pauseGuiFrame->select(); s_vibFrame->think(1); // This just makes sure that the readout reads correctly on the first frame chapter=GameScene.getChapterNumber()-1; level=GameScene.getLevelNumber()-1; m_SpeechPlaying=false; if (CXAStream::IsPlaying()) { m_SpeechPlaying=true; CXAStream::Pause(); } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPauseMenu::unselect() { m_active=false; if (m_SpeechPlaying) { CXAStream::Resume(); m_SpeechPlaying=false; } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPauseMenu::think(int _frames) { if(m_active) { if(PadGetDown(0)&PAD_START) { if(!m_padDebounce) { if(m_pauseGuiFrame->isSelected())m_pauseGuiFrame->unselect(); if(m_confirmQuitGuiFrame->isSelected())m_confirmQuitGuiFrame->unselect(); unselect(); } } else { switch(m_currentState) { // Main menu case STATE__MAIN_MENU: m_pauseGuiFrame->think(_frames); switch(m_responseFlag) { case RESPONSE__WAITING: if(m_vibrationChangeFlag) { m_vibrationState=PadGetVibrationIsTurnedOn(0)==true?false:true; PadSetVibrationIsTurnedOn(0,m_vibrationState); if(m_vibrationState) { CPadVibrationManager::setVibration(0,CPadVibrationManager::VIBE_MEDIUM); } else { CPadVibrationManager::stopAllVibration(); } m_vibrationChangeFlag=false; } break; case RESPONSE__CONTINUE: m_pauseGuiFrame->unselect(); unselect(); break; case RESPONSE__QUIT: m_pauseGuiFrame->unselect(); m_confirmQuitGuiFrame->select(); m_currentState=STATE__CONFIRM_QUIT; m_responseFlag=RESPONSE__WAITING; break; case RESPONSE__CONFIRM_QUIT_YES: case RESPONSE__CONFIRM_QUIT_NO: ASSERT(0); break; } break; // Confirm quit menu case STATE__CONFIRM_QUIT: m_confirmQuitGuiFrame->think(_frames); switch(m_responseFlag) { case RESPONSE__WAITING: break; case RESPONSE__CONTINUE: case RESPONSE__QUIT: ASSERT(0); break; case RESPONSE__CONFIRM_QUIT_YES: m_confirmQuitGuiFrame->unselect(); CGameScene::setReadyToExit(); unselect(); break; case RESPONSE__CONFIRM_QUIT_NO: m_pauseGuiFrame->select(); m_confirmQuitGuiFrame->unselect(); m_currentState=STATE__MAIN_MENU; m_responseFlag=RESPONSE__WAITING; break; } break; } } if(m_padDebounce) { m_padDebounce=false; } } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPauseMenu::render() { if(m_active) { switch(m_currentState) { case STATE__MAIN_MENU: renderLives(); m_pauseGuiFrame->render(); break; case STATE__CONFIRM_QUIT: m_confirmQuitGuiFrame->render(); break; } } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPauseMenu::renderLives() { CGameSlotManager::GameSlot *gameSlot; int x,y,textYOff; SpriteBank *sb; sFrameHdr *fh; char buf[10]; gameSlot=CGameSlotManager::getSlotData(); /* // Spat count x=100; y=137; sb=GameScene.getSpriteBank(); fh=sb->getFrameHeader(FRM__SPATULA); sb->printFT4(fh,x,y,0,0,0); x+=fh->W; sprintf(buf,"%d/%d",GameScene.getPlayer()->getSpatulasHeld(),GameScene.GetLevel().getTotalSpatCount()); textYOff=fh->H-m_fontBank->getStringHeight(buf); y+=textYOff; m_fontBank->print(x,y,buf); */ // Lives x=350; y=137; sb=GameScene.getSpriteBank(); fh=sb->getFrameHeader(FRM__PANTS); sb->printFT4(fh,x,y,0,0,0); x+=fh->W; sprintf(buf,"x%d",gameSlot->m_lives); textYOff=fh->H-m_fontBank->getStringHeight(buf); y+=textYOff; m_fontBank->print(x,y,buf); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int CPauseMenu::isActive() { return m_active; } /*=========================================================================== end */