/*========================================================================= psswitch.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PSSWITCH_H__ #include "platform\psswitch.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSteamSwitchPlatform::postInit() { CNpcPlatform::postInit(); m_state = NPC_STEAM_SWITCH_STOP; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSteamSwitchPlatform::processMovement( int _frames ) { switch( m_state ) { case NPC_STEAM_SWITCH_STOP: { if ( m_contact ) { //CPlayer *player = GameScene.getPlayer(); //ATTACK_STATE playerState = player->getAttackState(); //if ( playerState == ATTACK_STATE__BUTT_BOUNCE ) { m_state = NPC_STEAM_SWITCH_DEPRESS; } } break; } case NPC_STEAM_SWITCH_DEPRESS: { s32 extension = m_maxExtension - m_extension; s32 maxMove = m_speed * _frames; if ( extension > maxMove ) { extension = maxMove; } else if ( extension < -maxMove ) { extension = -maxMove; } if ( extension ) { m_extension += extension; } else { trigger->toggleVisible(); m_state = NPC_STEAM_SWITCH_OFF; m_timer = GameState::getOneSecondInFrames(); } break; } case NPC_STEAM_SWITCH_OFF: { if ( m_timer <= 0 ) { trigger->toggleVisible(); m_state = NPC_STEAM_SWITCH_RETURN; m_timer = 5 * GameState::getOneSecondInFrames(); } break; } case NPC_STEAM_SWITCH_RETURN: { if ( m_timer <= 0 ) { s32 extension = -m_extension; s32 maxMove = m_speed * _frames; if ( extension > maxMove ) { extension = maxMove; } else if ( extension < -maxMove ) { extension = -maxMove; } if ( extension ) { m_extension += extension; } else { m_state = NPC_STEAM_SWITCH_STOP; } } break; } } Pos.vy = m_base.vy + m_extension; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSteamSwitchPlatform::setWaypoints( sThingPlatform *ThisPlatform ) { ASSERT( ThisPlatform->PointCount == 3 ); int pointNum; u16 *PntList=(u16*)MakePtr(ThisPlatform,sizeof(sThingPlatform)); u16 newXPos, newYPos; newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; DVECTOR startPos; startPos.vx = ( newXPos << 4 ) + 8; startPos.vy = ( newYPos << 4 ) + 16; init( startPos ); newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; m_maxExtension = ( ( newYPos << 4 ) + 16 ) - startPos.vy; newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; trigger=(CSteamSwitchEmitterTrigger*)CTrigger::Create(CTrigger::TRIGGER_STEAM_SWITCH_EMITTER); trigger->setPositionAndSize( ( newXPos << 4 ) + 8, ( newYPos << 4 ) + 16 - 50, 100, 100 ); trigger->toggleVisible(); s32 minX, maxX, minY, maxY; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &minY, &maxY ); m_thinkArea.x1 = startPos.vx; m_thinkArea.x2 = startPos.vx + 1; m_thinkArea.y1 = startPos.vy; m_thinkArea.y2 = startPos.vy + m_maxExtension; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSteamSwitchPlatform::processTimer( int _frames ) { if ( m_timer > 0 ) { m_timer -= _frames; } }