/*========================================================================= prnpc.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __PROJECTL_PRNPC_H__ #include "projectl\prnpc.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __LEVEL_LEVEL_H__ #include "level\level.h" #endif void CEnemyAsProjectile::think( int _frames ) { CPlayerProjectile::think( _frames ); m_rotation += 512; m_rotation &= 4095; } void CEnemyAsProjectile::setGraphic( CActorGfx *graphic ) { m_actorGfx = graphic; m_rotation = 0; } void CEnemyAsProjectile::render() { SprFrame = NULL; // Render DVECTOR renderPos; DVECTOR const &offset = CLevel::getCameraPos(); renderPos.vx = Pos.vx - offset.vx; renderPos.vy = Pos.vy - offset.vy; CRECT collisionRect = getCollisionArea(); collisionRect.x1 -= Pos.vx; collisionRect.x2 -= Pos.vx; collisionRect.y1 -= Pos.vy; collisionRect.y2 -= Pos.vy; if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() ) { if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() ) { SprFrame = m_actorGfx->Render(renderPos,0,0,0); m_actorGfx->RotateScale( SprFrame, renderPos, m_rotation, 4096, 4096 ); } } }