/*========================================================================= fplnkton.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __FRIEND_FPLNKTON_H__ #include "friend\fplnkton.h" #endif #ifndef __GFX_SPRBANK_H__ #include "gfx\sprbank.h" #endif #ifndef __LEVEL_LEVEL_H__ #include "level\level.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __SPR_SPRITES_H__ #include #endif #ifndef __GAME_CONVO_H__ #include "game\convo.h" #endif #include "game/game.h" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcPlanktonFriend::init() { CNpcThing::init(); m_extension = EXTEND_RIGHT; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcPlanktonFriend::shutdown() { CNpcThing::shutdown(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcPlanktonFriend::render() { CNpcThing::render(); // Render DVECTOR renderPos; DVECTOR origRenderPos; DVECTOR offset = CLevel::getCameraPos(); int frame = FRM_PLANKTON_STATIC00; int spriteWidth = CGameScene::getSpriteBank()->getFrameWidth( frame ); int spriteHeight = CGameScene::getSpriteBank()->getFrameHeight( frame ); renderPos.vx = Pos.vx - offset.vx - ( spriteWidth >> 1 ); renderPos.vy = Pos.vy - offset.vy - ( spriteHeight >> 1 ); CRECT collisionRect = getCollisionArea(); collisionRect.x1 -= Pos.vx; collisionRect.x2 -= Pos.vx; collisionRect.y1 -= Pos.vy; collisionRect.y2 -= Pos.vy; if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() ) { if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() ) { CGameScene::getSpriteBank()->printFT4(frame,renderPos.vx,renderPos.vy,0,0,10); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcPlanktonFriend::think( int _frames ) { } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcPlanktonFriend::startConderversation() { if( !CConversation::isActive() ) { CConversation::trigger( SCRIPTS_CH3L1_01_DAT ); } }