#include data/scripts/defs/defs.scr #include data/scripts/defs/charanim.scr #include data/scripts/defs/items.scr #include data/scripts/defs/response.scr #include data/scripts/defs/trans.scr if(_isHoldingWeapon(WEAPON_BALLOON)==FALSE) { _setText(CHAR_PATRICK,STR__INGAME__CH2__L2__PATRICK2); _setResponseOptions(QUESTION_OK); do { pause; } while(_getResponse()==ANSWER_NONE); _giveWeapon(WEAPON_BALLOON); } stop;