/***************************/ /*** 3d Tile Layer Class ***/ /***************************/ #ifndef __LAYER_TILE_3D_H__ #define __LAYER_TILE_3D_H__ /*****************************************************************************/ class CLayerTile3d : public CLayerTile { public: CLayerTile3d(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList); ~CLayerTile3d(); void init(DVECTOR &MapPos,int Shift); void shutdown(); void render(); sTileMapElem3d *GetMapPos3d() {return(((sTileMapElem3d*)Map)+GetMapOfs());} protected: void CreateRenderFlagTable(); u8 *RenderBlock(sTile *Tile,s16 RenderFlags,u8 *PrimPtr); s16 *RenderFlagTable; }; /*****************************************************************************/ #endif