/*========================================================================= pbubmix.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #ifndef __GFX_SPRBANK_H__ #include "gfx\sprbank.h" // Damnit.. include order! :( (pkg) #endif #include "pickups\pbubmix.h" #ifndef __MATHTABLE_HEADER__ #include "utils\mathtab.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __SPR_INGAMEFX_H__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CBubbleMixturePickup::init() { CBasePickup::init(); m_sin=0; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CBubbleMixturePickup::collect(class CPlayer *_player) { CBasePickup::collect(_player); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int bubmix_bobspeed=10; int bubmix_bobscale=3; void CBubbleMixturePickup::thinkPickup(int _frames) { m_sin=(m_sin+(_frames*bubmix_bobspeed))&4095; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CBubbleMixturePickup::renderPickup(DVECTOR *_pos) { SpriteBank *sprites; sFrameHdr *fh; int x,y; sprites=getSpriteBank(); fh=sprites->getFrameHeader(FRM__BUBBLEMIXTURE); x=_pos->vx-(fh->W/2); y=_pos->vy-(fh->H/2)+((msin(m_sin)*bubmix_bobscale)>>12); sprites->printFT4(fh,x,y,0,0,PICKUPS_OT_POS); } /*=========================================================================== end */