#if !defined(AFX_GUILAYERCOLLISION_H__19A02D59_C518_4A7E_8F76_93EF28087F77__INCLUDED_) #define AFX_GUILAYERCOLLISION_H__19A02D59_C518_4A7E_8F76_93EF28087F77__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // GUILayerCollision.h : header file // ///////////////////////////////////////////////////////////////////////////// // GUILayerCollision dialog class GUILayerCollision : public CDialog { // Construction public: GUILayerCollision(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(GUILayerCollision) enum { IDD = IDD_LAYER_COLLISION }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(GUILayerCollision) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(GUILayerCollision) afx_msg void OnLayercollisionDamage(); afx_msg void OnLayercollisionDeathFall(); afx_msg void OnLayercollisionDeathInstant(); afx_msg void OnLayercollisionDeathLiquid(); afx_msg void OnLayercollisionDestructFloor(); afx_msg void OnLayercollisionDestructWall(); afx_msg void OnLayercollisionElectric(); afx_msg void OnLayercollisionMoveLeft(); afx_msg void OnLayercollisionMoveRight(); afx_msg void OnLayercollisionNormal(); afx_msg void OnLayercollisionSlippery(); afx_msg void OnLayercollisionSolid(); afx_msg void OnLayercollisionSoakUp(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GUILAYERCOLLISION_H__19A02D59_C518_4A7E_8F76_93EF28087F77__INCLUDED_)