// GUILayerTrigger.cpp : implementation file // #include "stdafx.h" #include "mapedit.h" #include "GUILayerTrigger.h" #include "MapEditDoc.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CGUILayerTrigger dialog CGUILayerTrigger::CGUILayerTrigger(CWnd* pParent /*=NULL*/) : CDialog(CGUILayerTrigger::IDD, pParent) { DisableCallback(true); //{{AFX_DATA_INIT(CGUILayerTrigger) //}}AFX_DATA_INIT DisableCallback(false); } void CGUILayerTrigger::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CGUILayerTrigger) DDX_Control(pDX, IDC_TRIGGER_TARGETW_SPIN, m_TargetWSpin); DDX_Control(pDX, IDC_TRIGGER_TARGETH_SPIN, m_TargetHSpin); DDX_Control(pDX, IDC_TRIGGER_TEXT_TARGET_WH, m_TargetWHTxt); DDX_Control(pDX, IDC_TRIGGER_TARGETW, m_TargetW); DDX_Control(pDX, IDC_TRIGGER_TARGETH, m_TargetH); DDX_Control(pDX, IDC_TRIGGER_TARGET, m_TargetTxt); DDX_Control(pDX, IDC_TRIGGER_TARGETY_SPIN, m_TargetYSpin); DDX_Control(pDX, IDC_TRIGGER_TARGETX_SPIN, m_TargetXSpin); DDX_Control(pDX, IDC_TRIGGER_TARGETY, m_TargetY); DDX_Control(pDX, IDC_TRIGGER_TARGETX, m_TargetX); DDX_Control(pDX, IDC_TRIGGER_WIDTH_SPIN, m_WidthSpin); DDX_Control(pDX, IDC_TRIGGER_HEIGHT_SPIN, m_HeightSpin); DDX_Control(pDX, IDC_TRIGGER_WIDTH, m_Width); DDX_Control(pDX, IDC_TRIGGER_HEIGHT, m_Height); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CGUILayerTrigger, CDialog) //{{AFX_MSG_MAP(CGUILayerTrigger) ON_EN_CHANGE(IDC_TRIGGER_HEIGHT, OnParamChange) ON_EN_CHANGE(IDC_TRIGGER_WIDTH, OnParamChange) ON_EN_CHANGE(IDC_TRIGGER_TARGETX, OnParamChange) ON_EN_CHANGE(IDC_TRIGGER_TARGETY, OnParamChange) ON_EN_CHANGE(IDC_TRIGGER_TARGETH, OnParamChange) ON_EN_CHANGE(IDC_TRIGGER_TARGETW, OnParamChange) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// void CGUILayerTrigger::SetVal(CEdit &Dlg,int Val) { CString Str; if (!Dlg) return; DisableCallback(true); Str.Format("%i",Val); Dlg.SetWindowText(Str); DisableCallback(false); } ///////////////////////////////////////////////////////////////////////////// int CGUILayerTrigger::GetVal(CEdit &Dlg) { CString Str; int Val=0; if (!Dlg) return(0); Dlg.GetWindowText(Str); if (Str.GetLength()) Val=atoi(Str); return(Val); } ///////////////////////////////////////////////////////////////////////////// // CGUILayerTrigger message handlers void CGUILayerTrigger::OnParamChange() {if (!CallbackFlag) theApp.GetCurrent()->GUIChanged();}