// GuiLayerThingPos.cpp : implementation file // #include "stdafx.h" #include "mapedit.h" #include "GuiLayerThingPos.h" #include "MapEditDoc.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CGuiLayerThingPos dialog CGuiLayerThingPos::CGuiLayerThingPos(CWnd* pParent /*=NULL*/) : CDialog(CGuiLayerThingPos::IDD, pParent) { //{{AFX_DATA_INIT(CGuiLayerThingPos) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CGuiLayerThingPos::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CGuiLayerThingPos) DDX_Control(pDX, IDC_THING_POS_LIST, m_List); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CGuiLayerThingPos, CDialog) //{{AFX_MSG_MAP(CGuiLayerThingPos) ON_LBN_SELCHANGE(IDC_THING_POS_LIST, OnSelchangeThingPosList) ON_BN_CLICKED(IDC_THING_POS_UP, OnThingPosUp) ON_BN_CLICKED(IDC_THING_POS_DOWN, OnThingPosDown) ON_BN_CLICKED(IDC_THING_POS_DELETE, OnThingPosDelete) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CGuiLayerThingPos message handlers void CGuiLayerThingPos::OnSelchangeThingPosList() {theApp.GetCurrent()->Command(CmdMsg_ThingPosSelect,m_List.GetCurSel());} void CGuiLayerThingPos::OnThingPosUp() {theApp.GetCurrent()->Command(CmdMsg_ThingPosUp,m_List.GetCurSel());} void CGuiLayerThingPos::OnThingPosDown() {theApp.GetCurrent()->Command(CmdMsg_ThingPosDown,m_List.GetCurSel());} void CGuiLayerThingPos::OnThingPosDelete() {theApp.GetCurrent()->Command(CmdMsg_ThingPosDelete,m_List.GetCurSel());}