dsadsasdsad /*========================================================================= pglasses.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #ifndef __GFX_SPRBANK_H__ #include "gfx\sprbank.h" // Damnit.. include order! :( (pkg) #endif #include "pickups\pglasses.h" #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __GFX_OTPOS_H__ #include "gfx\otpos.h" #endif #include "game/game.h" /* Std Lib ------- */ /* Data ---- */ #ifndef __SPR_SPRITES_H__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CGlassesPickup::init() { sFrameHdr *fh; CBasePickup::init(); m_glint=0; m_glintRot=0; fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__GLASSES); setCollisionSize(fh->W,fh->H); GameScene.getPlayer()->registerAddon(PLAYER_ADDON_GLASSES); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ DVECTOR CGlassesPickup::getSizeForPlacement() { DVECTOR size; sFrameHdr *fh; fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__GLASSES); size.vx=fh->W; size.vy=fh->H; return size; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CGlassesPickup::collect(class CPlayer *_player) { _player->giveGlasses(); CBasePickup::collect(_player); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int glasses_glintframes=16; int glasses_glintwait=400; int glasses_glintspeed=1; int glasses_glintRotSpeed=200; DVECTOR glasses_gxy={2,2}; static const int glasses_glintFrames[]={FRM__GLINT1,FRM__GLINT2,FRM__GLINT3,FRM__GLINT4,FRM__GLINT4,FRM__GLINT3,FRM__GLINT2,FRM__GLINT1}; void CGlassesPickup::thinkPickup(int _frames) { m_glint+=_frames; if(m_glint>glasses_glintframes+glasses_glintwait)m_glint=0; m_glintRot+=_frames*glasses_glintRotSpeed; m_glintRot&=4095; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CGlassesPickup::renderPickup(DVECTOR *_pos) { SpriteBank *sprites; sFrameHdr *fh; int x,y; sprites=CGameScene::getSpriteBank(); fh=sprites->getFrameHeader(FRM__GLASSES); x=_pos->vx-(fh->W/2); y=_pos->vy-(fh->H/2); sprites->printFT4(fh,x,y,0,0,OTPOS__PICKUP_POS); if(m_glint<=glasses_glintframes) { fh=sprites->getFrameHeader(glasses_glintFrames[(m_glint>>glasses_glintspeed)&0x07]); sprites->printRotatedScaledSprite(fh,x+glasses_gxy.vx,y+glasses_gxy.vy,4095,4095,m_glintRot,OTPOS__PICKUP_POS-1); } } /*=========================================================================== end */