/*========================================================================= nfdutch.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PROJECTL_PROJECTL_H__ #include "projectl\projectl.h" #endif void CNpc::processFlyingDutchmanMovement( int _frames ) { if ( m_movementTimer > 0 ) { m_movementTimer -= _frames; if ( m_extendDir == EXTEND_UP ) { s32 yDist = -10 - Pos.vy; s32 yDistSqr = yDist * yDist; if ( yDistSqr > 100 ) { processGenericGotoTarget( _frames, 0, yDist, m_data[m_type].speed ); } else { m_extendDir = EXTEND_DOWN; } } else { s32 yDist = 400 - Pos.vy; s32 yDistSqr = yDist * yDist; if ( yDistSqr > 100 ) { processGenericGotoTarget( _frames, 0, yDist, m_data[m_type].speed ); } else { m_extendDir = EXTEND_UP; } } } else { m_controlFunc = NPC_CONTROL_CLOSE; } } void CNpc::processCloseFlyingDutchmanAttack( int _frames ) { if ( playerYDist > 0 ) { m_extendDir = EXTEND_DOWN; } else { m_extendDir = EXTEND_UP; } if ( playerYDistSqr > 100 ) { processGenericGotoTarget( _frames, 0, playerYDist, m_data[m_type].speed ); } else { switch( m_state ) { case FLYING_DUTCHMAN_ATTACK_PLAYER_1: case FLYING_DUTCHMAN_ATTACK_PLAYER_2: { // fire at player s16 heading; if ( playerXDist > 0 ) { heading = 0; } else { heading = 2048; } CProjectile *projectile; projectile = new( "test projectile" ) CProjectile; projectile->init( Pos, heading ); m_controlFunc = NPC_CONTROL_MOVEMENT; m_movementTimer = GameState::getOneSecondInFrames() * 3; m_state++; break; } default: { // charge player if ( playerXDistSqr + playerYDistSqr > 100 ) { processGenericGotoTarget( _frames, playerXDist, playerYDist, 6 ); } else { m_controlFunc = NPC_CONTROL_MOVEMENT; m_movementTimer = GameState::getOneSecondInFrames() * 3; m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1; } break; } } } }