/*========================================================================= nshrkman.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif void CNpc::processCloseSharkManAttack( int _frames ) { s32 moveX = 0, moveY = 0; s32 groundHeight; s16 decDir, incDir, moveDist; s32 direction; s32 maxHeight = 10; s32 fallSpeed = 2; s8 yMovement = fallSpeed * _frames; s16 headingToPlayer = ratan2( playerYDist, playerXDist ); decDir = m_heading - headingToPlayer; if ( decDir < 0 ) { decDir += ONE; } incDir = headingToPlayer - m_heading; if ( incDir < 0 ) { incDir += ONE; } if ( decDir < incDir ) { moveDist = -decDir; } else { moveDist = incDir; } s32 xDistWaypoint, yDistWaypoint; m_npcPath.getDistToNextWaypoint( Pos, &xDistWaypoint, &yDistWaypoint ); if ( abs( moveDist ) < 1024 && abs( xDistWaypoint ) >= abs( playerXDist ) ) { // continue charge if ( playerXDist != 0 ) { direction = playerXDist / abs( playerXDist ); } else { direction = 1; } if ( m_layerCollision->getHeightFromGround( Pos.vx + ( _frames * m_velocity * direction ), Pos.vy ) < -maxHeight ) { // there is an obstacle in the way, abort m_controlFunc = NPC_CONTROL_MOVEMENT; m_timerFunc = NPC_TIMER_ATTACK_DONE; m_timerTimer = GameState::getOneSecondInFrames(); m_sensorFunc = NPC_SENSOR_NONE; } else { // check for vertical movement groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 ); if ( groundHeight <= yMovement ) { // groundHeight <= yMovement indicates either just above ground or on or below ground moveX = _frames * m_velocity * direction; moveY = groundHeight; } else { // fall moveY = yMovement; } Pos.vx += moveX; Pos.vy += moveY; } } else { m_controlFunc = NPC_CONTROL_MOVEMENT; } }