/***************************/ /*** 3d Tile Layer Class ***/ /***************************/ #ifndef __LAYER_TILE_3D_Hx__ #define __LAYER_TILE_3D_Hx__ /*****************************************************************************/ class FontBank; class CLayerTile3d : public CLayerTile { public: CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr); ~CLayerTile3d(); void init(DVECTOR &MapPos,int Shift); void shutdown(); void think(DVECTOR &MapPos); void render(); protected: sElem3d *ElemBank3d; sTri *TriList; sQuad *QuadList; sVtx *VtxList; DVECTOR RenderOfs; }; /*****************************************************************************/ #endif