/*************/ /*** Steam ***/ /*************/ #ifndef __FX_FX_STEAM_HEADER__ #define __FX_FX_STEAM_HEADER__ #include "fx/fx.h" #include "fx/fxbasetrail.h" /*****************************************************************************/ class CFXSteam : public CFXBaseTrail { public: virtual void init(DVECTOR const &Pos); virtual void shutdown(); virtual void think(int _frames); virtual void killFX(); void SetSize(int Size); void SetVel(DVECTOR const &Velocity); void SetHorizontal(bool newHorizontal) {IsHorizontal=newHorizontal;} protected: DVECTOR BaseVel; s16 ScaleInc; s16 ShadeDec; bool DieOut; bool IsHorizontal; }; #endif