/******************/ /*** Layer Core ***/ /******************/ #ifndef __LAYER_HEADER__ #define __LAYER_HEADER__ #include #include "gl3d.h" #include "Map.h" /*****************************************************************************/ enum LAYER_ENUMS { SELECT_BUFFER_SIZE=16, }; /*****************************************************************************/ enum LAYER_TYPE { LAYER_TYPE_TILE=0, LAYER_TYPE_MAX }; /*****************************************************************************/ class CCore; class CMapEditView; class CExport; class CLayer { public: CLayer(){}; virtual ~CLayer(){}; virtual char *GetName(); virtual void SetName(char *_Name); virtual void SetVisible(BOOL f) {VisibleFlag=f;} virtual BOOL IsVisible() {return(VisibleFlag);} virtual int GetType()=0; virtual float GetLayerZPosDiv() {return(ZPosDiv);} virtual void Render(CCore *Core,Vec &CamPos,BOOL Is3d)=0; virtual void RenderGrid(CCore *Core,Vec &CamPos)=0; virtual void FindCursorPos(CCore *Core,CMapEditView *View,Vec &CamPos,CPoint &MousePos)=0; virtual void RenderCursor(CCore *Core,Vec &CamPos,BOOL Is3d)=0; virtual void InitGUI(CCore *Core)=0; virtual void UpdateGUI(CCore *Core)=0; virtual int GetWidth()=0; virtual int GetHeight()=0; virtual void Resize(int Width,int Height)=0; virtual void Load(CFile *File,float Version)=0; virtual void Save(CFile *File)=0; virtual void Export(CExport &Exp)=0; // Functions virtual BOOL SetMode(int NewMode)=0; virtual BOOL InitMode()=0; virtual BOOL ExitMode()=0; virtual BOOL LButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &CursorPos,BOOL DownFlag)=0; virtual BOOL RButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &CursorPos,BOOL DownFlag)=0; virtual BOOL MouseMove(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &CursorPos)=0; virtual BOOL MirrorX(CCore *Core){return(FALSE);}; virtual BOOL MirrorY(CCore *Core){return(FALSE);}; protected: char Name[256]; BOOL Render3dFlag; float ZPosDiv,MapSizeDiv; BOOL ResizeFlag; BOOL VisibleFlag; }; /*****************************************************************************/ #endif