SBSPSS/Utils/MapEdit/ElemStore.cpp
2001-03-27 16:26:43 +00:00

322 lines
7.5 KiB
C++

/************************/
/*** Elem Sotre Stuph ***/
/************************/
#include "stdafx.h"
#include <Vector3.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include "GLEnabledView.h"
#include <Vector>
#include <GFName.hpp>
#include "Core.h"
#include "ElemStore.h"
#include "GinTex.h"
#include "utils.h"
#include "MapEdit.h"
#include "MapEditDoc.h"
#include "MapEditView.h"
#include "MainFrm.h"
#include "GUITileBank.h"
/*****************************************************************************/
const float ElemBrowserGap=0.2f;
const float ElemBrowserX0=0-ElemBrowserGap/2;
const float ElemBrowserX1=1+ElemBrowserGap/2;
const float ElemBrowserY0=0-ElemBrowserGap/2;
const float ElemBrowserY1=1+ElemBrowserGap/2;
/*****************************************************************************/
CElemStore::CElemStore()
{
LoadFlag=false;
CurrentSet=0;
VisibleFlag=true;
}
/*****************************************************************************/
CElemStore::~CElemStore()
{
}
/*****************************************************************************/
void CElemStore::Load(CFile *File,int Version)
{
File->Read(&LayerCam,sizeof(Vector3));
File->Read(&CurrentSet,sizeof(int));
// CElemBank::Load(File,Version);
}
/*****************************************************************************/
void CElemStore::Save(CFile *File)
{
int ListSize=GetSetCount();
GFName RootPath=File->GetFilePath();
GString SavePath;
SavePath=RootPath.Drive();
SavePath+=RootPath.Dir();
SavePath.Append('\\');
SavePath.Upper();
File->Write(&LayerCam,sizeof(Vector3));
File->Write(&CurrentSet,sizeof(int));
// CElemBank::Save(File);
}
/*****************************************************************************/
void CElemStore::RenderElem(int Set,int Elem,int Flags,bool Is3d)
{
if (IsValid(Set,Elem))
{
SetList[Set].RenderElem(Elem,Flags,Is3d);
}
else
{
RenderInvalid();
}
}
/*****************************************************************************/
void CElemStore::Render(CCore *Core,Vector3 &CamPos,bool Is3d)
{
/*
if (!GetSetCount()) return;
CElemSet &ThisSet=SetList[CurrentSet];
int ListSize=ThisSet.GetCount();
int BrowserWidth=ThisSet.GetBrowserWidth();
int ElemID=0;
sMapElem ThisElem;
int SelFlag;
float Scale=CamPos.z/(float)BrowserWidth/2.0;
ThisElem.Flags=0;
ThisElem.Set=CurrentSet;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
while(ElemID!=ListSize)
{
CPoint Pos=GetElemPos(ElemID,BrowserWidth);
float XPos=(float)Pos.x*(1+ElemBrowserGap);
float YPos=(float)Pos.y*(1+ElemBrowserGap);
glLoadIdentity();
glScalef(Scale,Scale,Scale);
glTranslatef(-CamPos.x+XPos,CamPos.y-YPos,0);
glColor3f(1,1,1);
ThisSet.RenderElem(ElemID,0,Is3d);
// Selection
ThisElem.Elem=ElemID;
SelFlag=0;
if (Brush[0].DoesContainElem(ThisElem)) SelFlag|=1;
if (Brush[1].DoesContainElem(ThisElem)) SelFlag|=2;
if (SelFlag)
{
glBegin(GL_QUADS);
switch(SelFlag)
{
case 1: // L
glColor4f(1,0,0,0.5);
BuildGLQuad(ElemBrowserX0,ElemBrowserX1,ElemBrowserY0,ElemBrowserY1,0.01f);
break;
case 2: // R
glColor4f(0,0,1,0.5);
BuildGLQuad(ElemBrowserX0,ElemBrowserX1,ElemBrowserY0,ElemBrowserY1,0.01f);
break;
case 3: // LR
glColor4f(1,0,0,0.5);
BuildGLQuad(ElemBrowserX0,0.5,ElemBrowserY0,ElemBrowserY1,0.01f);
glColor4f(0,0,1,0.5);
BuildGLQuad(0.5,ElemBrowserX1,ElemBrowserY0,ElemBrowserY1,0.01f);
break;
}
glEnd();
}
ElemID++;
}
glPopMatrix();
*/
}
/*****************************************************************************/
void CElemStore::RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d)
{
/*
if (!GetSetCount()) return;
CElemSet &ThisSet=SetList[CurrentSet];
int ListSize=ThisSet.GetCount();
int BrowserWidth=ThisSet.GetBrowserWidth();
CPoint Start,End;
int MaxElem=ListSize;
float Scale=CamPos.z/(float)BrowserWidth/2.0;
if (CursorPos<-1 || CursorPos>ListSize) return;
if (!ListSize) return;
if (SelStart==-1)
{
Start=GetElemPos(CursorPos,BrowserWidth);
End=Start;
}
else
{
CPoint S=IDToPoint(SelStart-1,BrowserWidth);
CPoint E=IDToPoint(SelEnd-1,BrowserWidth);
Start=CPoint( min(S.x,E.x), min(S.y,E.y));
End=CPoint( max(S.x,E.x), max(S.y,E.y));
if (PointToID(End,BrowserWidth)>=MaxElem) return; // Invalid selection
}
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
for (int Y=Start.y; Y<=End.y; Y++)
{
for (int X=Start.x; X<=End.x; X++)
{
float XPos=(float)X*(1+ElemBrowserGap);
float YPos=(float)Y*(1+ElemBrowserGap);
glLoadIdentity();
glScalef(Scale,Scale,Scale);
glTranslatef(-CamPos.x+XPos,CamPos.y-YPos,0);
glBegin(GL_QUADS);
glColor4f(1,1,0,0.5);
BuildGLQuad(ElemBrowserX0,ElemBrowserX1,ElemBrowserY0,ElemBrowserY1,0);
glEnd();
}
}
glPopMatrix();
*/
}
/*****************************************************************************/
bool CElemStore::LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
{
/* if (nFlags & MK_RBUTTON)
{
SelectCancel();
return(false);
}
Select(LBrush,DownFlag);
*/
return(true);
}
/*****************************************************************************/
bool CElemStore::RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
{
/* if (nFlags & MK_LBUTTON)
{
SelectCancel();
return(false);
}
Select(RBrush,DownFlag);
*/
return(false);
}
/*****************************************************************************/
bool CElemStore::MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos)
{
return(false);
}
/*****************************************************************************/
bool CElemStore::Command(int CmdMsg,CCore *Core,int Param0,int Param1)
{
/* switch(CmdMsg)
{
case CmdMsg_SubViewLoad:
LoadNewSet(Core);
GUIUpdate(Core);
break;
case CmdMsg_SubViewDelete:
DeleteSet(Core);
GUIUpdate(Core);
break;
case CmdMsg_SubViewUpdate:
ReloadAllSets();
Core->GetTexCache().Purge();
GUIUpdate(Core);
break;
case CmdMsg_SubViewSet:
CurrentSet=ElemStoreGUI.m_List.GetCurSel();
GUIUpdate(Core);
break;
case CmdMsg_ActiveBrushLeft:
ActiveBrush=LBrush;
break;
case CmdMsg_ActiveBrushRight:
ActiveBrush=RBrush;
default:
TRACE3("ElemStore-Unhandled Command %i (%i,%i)\n",CmdMsg,Param0,Param1);
}
*/ return(true);
}
/*****************************************************************************/
/*** Gui *********************************************************************/
/*****************************************************************************/
void CElemStore::GUIInit(CCore *Core)
{
Core->GUIAdd(GUIElemList,IDD_ELEMLIST);
}
/*****************************************************************************/
void CElemStore::GUIKill(CCore *Core)
{
Core->GUIRemove(GUIElemList,IDD_ELEMLIST);
}
/*****************************************************************************/
void CElemStore::GUIUpdate(CCore *Core)
{
int ListSize=GetSetCount();
bool IsSubView=Core->IsSubView();
if (GUIElemList.m_List)
{
GUIElemList.m_List.ResetContent();
if (ListSize)
{
for (int i=0; i<ListSize; i++)
{
GUIElemList.m_List.AddString(GetSetName(i));
}
GUIElemList.m_List.SetCurSel(CurrentSet);
}
else
{
IsSubView=FALSE;
}
GUIElemList.m_List.EnableWindow(IsSubView);
}
}
/*****************************************************************************/
void CElemStore::GUIChanged(CCore *Core)
{
}
/*****************************************************************************/