SBSPSS/Utils/MapEdit/GUILayerFX.h
2001-04-09 14:56:05 +00:00

58 lines
1.4 KiB
C++

#if !defined(AFX_GUILAYERFX_H__06B9ED8F_0F1A_4D43_8DE9_788996BCAB52__INCLUDED_)
#define AFX_GUILAYERFX_H__06B9ED8F_0F1A_4D43_8DE9_788996BCAB52__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GUILayerFX.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGUILayerFX dialog
class CGUILayerFX : public CDialog
{
// Construction
public:
CGUILayerFX(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CGUILayerFX)
enum { IDD = IDD_LAYER_FX };
CSpinButtonCtrl m_HeightSpin;
CSpinButtonCtrl m_SpeedSpin;
CSpinButtonCtrl m_WidthSpin;
CEdit m_Width;
CEdit m_Height;
CEdit m_Speed;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGUILayerFX)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
public:
void DisableCallback(bool f) {CallbackFlag=f;}
void SetVal(CEdit &Dlg,int Number);
int GetVal(CEdit &Dlg);
protected:
bool CallbackFlag;
// Generated message map functions
//{{AFX_MSG(CGUILayerFX)
afx_msg void OnParamChange();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GUILAYERFX_H__06B9ED8F_0F1A_4D43_8DE9_788996BCAB52__INCLUDED_)