SBSPSS/source/enemy/nshell.cpp
Charles 6aa049fd3d
2001-06-26 15:01:19 +00:00

99 lines
2.3 KiB
C++

/*=========================================================================
nshell.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NSHELL_H__
#include "enemy\nshell.h"
#endif
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#include "game/game.h"
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcShellEnemy::postInit()
{
CNpcEnemy::postInit();
m_shellType = FRM_SHELL_STATIC0000 + ( getRnd() % ( FRM_SHELL_STATIC0002 - FRM_SHELL_STATIC0000 + 1 ) );
Pos.vy -= 20;
m_base.vy -= 20;
m_initPos.vy -= 20;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcShellEnemy::render()
{
SprFrame = NULL;
if ( m_isActive )
{
CEnemyThing::render();
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( m_shellType,renderPos.vx,renderPos.vy,4096,4096,m_drawRotation,10);
// get xmax, xmin, ymax, ymin
s32 XMax;
s32 XMin;
s32 YMax;
s32 YMin;
XMin=SprFrame->x0;
if (XMin>SprFrame->x1) XMin=SprFrame->x1;
if (XMin>SprFrame->x2) XMin=SprFrame->x2;
if (XMin>SprFrame->x3) XMin=SprFrame->x3;
XMax=SprFrame->x0;
if (XMax<SprFrame->x1) XMax=SprFrame->x1;
if (XMax<SprFrame->x2) XMax=SprFrame->x2;
if (XMax<SprFrame->x3) XMax=SprFrame->x3;
YMin=SprFrame->y0;
if (YMin>SprFrame->y1) YMin=SprFrame->y1;
if (YMin>SprFrame->y2) YMin=SprFrame->y2;
if (YMin>SprFrame->y3) YMin=SprFrame->y3;
YMax=SprFrame->y0;
if (YMax<SprFrame->y1) YMax=SprFrame->y1;
if (YMax<SprFrame->y2) YMax=SprFrame->y2;
if (YMax<SprFrame->y3) YMax=SprFrame->y3;
XMax -= renderPos.vx;
XMin -= renderPos.vx;
YMax -= renderPos.vy;
YMin -= renderPos.vy;
setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) );
setCollisionCentreOffset( ( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 );
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcShellEnemy::collidedWith( CThing *_thisThing )
{
// do nothing
}