SBSPSS/source/fx/fxgeyser.cpp
Charles 1a64098e58
2001-08-22 15:05:27 +00:00

145 lines
3.3 KiB
C++

/***********************/
/*** Anim Base Class ***/
/***********************/
#include "system\global.h"
#include <DStructs.h>
#include "utils\utils.h"
#include "gfx\prim.h"
#include "gfx\sprbank.h"
#include <sprites.h>
#include "level\level.h"
#include "game\game.h"
#include "FX\FXGeyser.h"
static const int GeyserSpeed=4;
/*****************************************************************************/
void CFXGeyser::init(DVECTOR const &_Pos)
{
CFX::init(_Pos);
Height=TargetHeight=8;
currentFrame=FRM__GUSH000;
SoundId = NOT_PLAYING;
BasePos=_Pos;
OtPos+=3;
}
/*****************************************************************************/
void CFXGeyser::shutdown()
{
if ( SoundId != NOT_PLAYING )
{
CSoundMediator::stopAndUnlockSfx( (xmPlayingId) SoundId );
}
CFX::shutdown();
}
/*****************************************************************************/
void CFXGeyser::think(int Frames)
{
if (getParent())
{ // make huge box
setCollisionCentreOffset(0,-512/2);
setCollisionSize(32,512);
}
CFX::think(Frames);
Pos=BasePos;
currentFrame++;
if (currentFrame>FRM__GUSH003)
{
currentFrame=FRM__GUSH000;
}
// TargetHeight=MaxHeight;
}
/*****************************************************************************/
/*** Render ******************************************************************/
/*****************************************************************************/
void CFXGeyser::render()
{
DVECTOR RenderPos;
POLY_FT4 *Ft4;
SpriteBank *SprBank=CGameScene::getSpriteBank();
CThing *Parent=getParent();
int W;
getFXRenderPos(RenderPos);
if (!canRender() || Flags & FX_FLAG_HIDDEN) return;
if( SoundId != NOT_PLAYING && !CSoundMediator::isSfxStillPlaying( (xmPlayingId) SoundId ) )
{
// unlock sound if it has finished
CSoundMediator::stopAndUnlockSfx( (xmPlayingId) SoundId );
SoundId = NOT_PLAYING;
}
// is it attached to a platform?
if (Parent)
{ // yes, so get pos, and return
Height=RenderPos.vy-Parent->getRenderPos().vy;
}
else
{
int HDiff=TargetHeight-Height;
Height+=(HDiff+(GeyserSpeed-1))/GeyserSpeed;
if ( Height > 10 )
{
Flags |= FX_FLAG_INJURE_PLAYER;
if ( SoundId == NOT_PLAYING && !GameScene.getIsPaused() )
{
SoundId = (int) CSoundMediator::playSfx(CSoundMediator::SFX_OIL_GEYSER,true);
}
}
else
{
Flags &= ~FX_FLAG_INJURE_PLAYER;
}
}
// top
Ft4=SprBank->printFT4(currentFrame,RenderPos.vx-8,RenderPos.vy-Height,0,0,OtPos);
setShadeTex(Ft4,0);
setRGB0(Ft4,RGB.R,RGB.G,RGB.B);
setSemiTrans(Ft4,Flags & FX_FLAG_TRANS);
W=(Ft4->x1-Ft4->x0)/2;
Ft4->x0-=W; Ft4->x1+=W;
Ft4->x2-=W; Ft4->x3+=W;
if (Height<8)
{
Ft4->x0+=2; Ft4->x1-=2;
Ft4->x2+=2; Ft4->x3-=2;
}
if (!Parent)
{
int FrameW=Ft4->x1-Ft4->x0;
setCollisionCentreOffset(FrameW>>1,-Height/2);
setCollisionCentreOffset(0,-Height/2);
setCollisionSize(FrameW,Height);
}
// Base
Ft4=SprBank->printFT4(FRM__GUSHBASE,RenderPos.vx-8,RenderPos.vy,currentFrame&2,0/*currentFrame&2*/,OtPos);
setShadeTex(Ft4,0);
setRGB0(Ft4,RGB.R,RGB.G,RGB.B);
setSemiTrans(Ft4,Flags & FX_FLAG_TRANS);
W=(Ft4->x1-Ft4->x0)/2;
Ft4->x0-=W+2; Ft4->x1+=W+2;
Ft4->x2-=W-2; Ft4->x3+=W-2;
Ft4->y0=Ft4->y2-Height;
Ft4->y1=Ft4->y3-Height;
Ft4->v0++; Ft4->v1++;
Ft4->v2--; Ft4->v3--;
}