SBSPSS/source/level/layertile.h
2001-08-13 21:28:35 +00:00

59 lines
1.3 KiB
C++

/************************/
/*** Tile Layer Class ***/
/************************/
#ifndef __LAYER_TILE_H__
#define __LAYER_TILE_H__
#include <dstructs.h>
#include "gfx\prim.h"
/*****************************************************************************/
const s32 LayerOT=MAX_OT-1;
/*****************************************************************************/
class CLayerTile
{
public:
enum LAYER_TILE_TYPE
{ // Stored reverse for rendering :o)
LAYER_TILE_TYPE_ACTION,
LAYER_TILE_TYPE_MID,
LAYER_TILE_TYPE_BACK,
LAYER_TILE_TYPE_MAX
};
CLayerTile(sLevelHdr *LevelHdr,sLayerHdr *Hdr);
virtual ~CLayerTile();
virtual void init(DVECTOR &MapPos,int Shift);
virtual void shutdown();
virtual void think(DVECTOR &MapPos);
virtual void render();
int GetMapOfs() {return(MapXY.vx+(MapXY.vy*MapWidth));}
//virtual sTileMapElem *GetMapPos() {return(Map+GetMapOfs());}
virtual sTileMapElem *getMapPtr(int _x,int _y) {return(&Map[(_x>>4)+((_y>>4)*MapWidth)]);}
protected:
sLayerHdr *LayerHdr;
sElem2d *ElemBank2d;
int MapWidth,MapHeight,MapXYShift;
int RenderW,RenderH;
DVECTOR MapXY;
u16 ShiftX,ShiftY;
sTileMapElem *Map;
TSPRT *PrimBank[2];
int PrimBankID;
};
/*****************************************************************************/
#endif