SBSPSS/source/player/pmbloon.cpp
2001-07-16 20:55:33 +00:00

201 lines
4.8 KiB
C++

/*=========================================================================
pmbloon.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pmbloon.h"
#ifndef __PAD_VIBE_H__
#include "pad\vibe.h"
#endif
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
#ifndef __LEVEL_LEVEL_H__
#include "level\level.h"
#endif
#include "game/game.h"
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
static PlayerMetrics s_playerMetrics=
{ {
DEFAULT_PLAYER_JUMP_VELOCITY, // PM__JUMP_VELOCITY
DEFAULT_PLAYER_MAX_JUMP_FRAMES, // PM__MAX_JUMP_FRAMES
DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES, // PM__MAX_SAFE_FALL_FRAMES
DEFAULT_PLAYER_MAX_RUN_VELOCITY, // PM__MAX_RUN_VELOCITY
DEFAULT_PLAYER_RUN_SPEEDUP, // PM__RUN_SPEEDUP
DEFAULT_PLAYER_RUN_REVERSESLOWDOWN, // PM__RUN_REVERSESLOWDOWN
DEFAULT_PLAYER_RUN_SLOWDOWN, // PM__RUN_SLOWDOWN
DEFAULT_PLAYER_PLAYER_GRAVITY/3, // PM__GRAVITY
DEFAULT_PLAYER_TERMINAL_VELOCITY/3, // PM__TERMINAL_VELOCITY
DEFAULT_BUTT_FALL_VELOCITY, // PM__BUTT_FALL_VELOCITY
DEFAULT_HITREACT_XVELOCITY, // PM__HITREACT_XVELOCITY
DEFAULT_HITREACT_YVELOCITY, // PM__HITREACT_YVELOCITY
DEFAULT_HITREACT_FRAMES, // PM__HITREACT_FRAMES
} };
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeBalloon::enter()
{
CPlayerModeBase::enter();
m_timer=0;
m_playedPopSound=false;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeBalloon::think()
{
CPlayerModeBase::think();
if(++m_timer>BALLOON_TIMEOUT)
{
if(!m_playedPopSound)
{
CSoundMediator::playSfx(CSoundMediator::SFX_BALLOON_POP);
CPadVibrationManager::setVibration(0,CPadVibrationManager::VIBE_SHORT);
}
m_player->setMode(PLAYER_MODE_BASICUNARMED);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int balloonx=-14;
int balloony=-120;
int balloonsize=350;
void CPlayerModeBalloon::render(DVECTOR *_pos)
{
DVECTOR pos;
int frame;
CPlayerModeBase::render();
pos.vx=_pos->vx+balloonx;
pos.vy=_pos->vy+balloony;
if(m_timer<BALLOON_TIMEOUT-BALLOON_POP_FRAMES)
{
frame=FRM__SMALL_BALLOON;
}
else
{
frame=FRM__BALLOONBURST;
if(!m_playedPopSound)
{
CSoundMediator::playSfx(CSoundMediator::SFX_BALLOON_POP);
CPadVibrationManager::setVibration(0,CPadVibrationManager::VIBE_SHORT);
m_playedPopSound=true;
}
}
CGameScene::getSpriteBank()->printFT4Scaled(frame,pos.vx,pos.vy,0,0,5,balloonsize);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeBalloon::renderModeUi()
{
if(m_timer<BALLOON_TIMEOUT-BALLOON_FLASH_TIME||m_timer&2)
{
SpriteBank *sb;
sFrameHdr *fh;
sb=CGameScene::getSpriteBank();
fh=sb->getFrameHeader(FRM__SMALL_BALLOON);
sb->printFT4Scaled(fh,CPlayer::POWERUPUI_ICONX,CPlayer::POWERUPUI_ICONY,0,0,CPlayer::POWERUPUI_OT,384);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
const struct PlayerMetrics *CPlayerModeBalloon::getPlayerMetrics()
{
return &s_playerMetrics;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeBalloon::setAnimNo(int _animNo)
{
// I think I'll overload the JUMP anim to the BALLOONJUMP here..
// Just 'cos I can :)
if(_animNo==ANIM_SPONGEBOB_JUMP)
{
_animNo=ANIM_SPONGEBOB_BALLOONJUMP;
}
CPlayerModeBase::setAnimNo(_animNo);
}
/*===========================================================================
end */