SBSPSS/source/player/psduck.cpp
2001-07-31 19:17:09 +00:00

139 lines
3.0 KiB
C++

/*=========================================================================
psduck.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psduck.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PLAYER_PMODES_H__
#include "player\pmodes.h"
#endif
#ifndef __GAME_GAMEBUBS_H__
#include "game\gamebubs.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
CPlayerStateSoakUp s_stateSoakUp;
CPlayerStateGetUp s_stateGetUp;
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateSoakUp::enter(CPlayerModeBase *_playerMode)
{
_playerMode->zeroMoveVelocity();
_playerMode->setAnimNo(ANIM_SPONGEBOB_DONOTDRAW);
m_breatheDelayFrames=0;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateSoakUp::think(CPlayerModeBase *_playerMode)
{
if(!_playerMode->getIsHelmetSoFullThatIDontNeedToSoakUp())
{
if(m_breatheDelayFrames==0)
{
DVECTOR const & pos=_playerMode->getPlayerPos();
CGameBubicleFactory::spawnBubicles(pos.vx+BUBBLE_XOFF,pos.vy+BUBBLE_YOFF,BUBBLE_W,BUBBLE_H,CGameBubicleFactory::TYPE_SPONGEBOBSOAKUP);
m_breatheDelayFrames=0;
}
if(++m_breatheDelayFrames>BUBBLE_SPAWNDELAY)
{
m_breatheDelayFrames=0;
}
_playerMode->inSoakUpState();
}
else
{
_playerMode->setState(STATE_GETUP);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateGetUp::enter(CPlayerModeBase *_playerMode)
{
_playerMode->setAnimNo(ANIM_SPONGEBOB_GETUP);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateGetUp::think(CPlayerModeBase *_playerMode)
{
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
{
_playerMode->setState(STATE_IDLE);
}
}
/*===========================================================================
end */