SBSPSS/source/player/pslook.cpp
2001-06-19 15:23:50 +00:00

233 lines
4.9 KiB
C++

/*=========================================================================
pslook.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pslook.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PLAYER_PMODES_H__
#include "player\pmodes.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
CPlayerStateLookDown s_stateLookDown;
CPlayerStateLookDownRelax s_stateLookDownRelax;
CPlayerStateLookUp s_stateLookUp;
CPlayerStateLookUpRelax s_stateLookUpRelax;
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateLookDown::enter(CPlayerModeBase *_playerMode)
{
_playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHDOWN);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateLookDown::think(CPlayerModeBase *_playerMode)
{
int maxFrame;
int controlDown,controlHeld;
controlDown=_playerMode->getPadInputDown();
controlHeld=_playerMode->getPadInputHeld();
_playerMode->slowdown();
maxFrame=_playerMode->getAnimFrameCount()-1;
if(_playerMode->getAnimFrame()<maxFrame)
{
_playerMode->advanceAnimFrameAndCheckForEndOfAnim();
}
else
{
if(!(controlHeld&controlThatMustBeHeld()))
{
_playerMode->setState(getNextState());
}
}
if(controlDown&PI_JUMP)
{
_playerMode->setState(STATE_JUMP);
}
else if(controlHeld&PI_LEFT)
{
if(_playerMode->canMoveLeft())
_playerMode->setState(STATE_RUN);
}
else if(controlHeld&PI_RIGHT)
{
if(_playerMode->canMoveRight())
_playerMode->setState(STATE_RUN);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerStateLookDown::getNextState()
{
return STATE_LOOKDOWNRELAX;
}
int CPlayerStateLookDown::controlThatMustBeHeld()
{
return PI_DOWN;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateLookDownRelax::enter(CPlayerModeBase *_playerMode)
{
_playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHUP);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateLookDownRelax::think(CPlayerModeBase *_playerMode)
{
int controlDown,controlHeld;
controlDown=_playerMode->getPadInputDown();
controlHeld=_playerMode->getPadInputHeld();
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
{
_playerMode->setState(STATE_IDLE);
}
if(controlDown&PI_JUMP)
{
_playerMode->setState(STATE_JUMP);
}
else if(controlHeld&PI_LEFT)
{
if(_playerMode->canMoveLeft())
_playerMode->setState(STATE_RUN);
}
else if(controlHeld&PI_RIGHT)
{
if(_playerMode->canMoveRight())
_playerMode->setState(STATE_RUN);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateLookUp::enter(CPlayerModeBase *_playerMode)
{
_playerMode->setAnimNo(ANIM_SPONGEBOB_LOOKUP);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerStateLookUp::getNextState()
{
return STATE_LOOKUPRELAX;
}
int CPlayerStateLookUp::controlThatMustBeHeld()
{
return PI_UP;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateLookUpRelax::enter(CPlayerModeBase *_playerMode)
{
// _playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHUP);
}
/*===========================================================================
end */